Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though he can control an entire fleet, if he can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically starships from such classic Star Trek powers as the Federation, Romulan Star Empire, Klingon Empire, or purely Star Fleet Universe creations such as the Hydran Kingdom or Interstellar Concordium. The game system uses an impulse-based turn system, which is a departure from the traditional I-Go You-Go alternating system used by most wargames. A ship's speed determines how often and when it can move based on a 32 impulse movement chart. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game.
When playing Star Fleet Battles, YOU take command of a starship, squadron, or even an entire fleet of the Federation, the Klingon Empire, or the Romulan Star Empire ... plus over a dozen other empires, each with their own unique style of combat, starships, weapons, technology, and culture.
Out-Shoot, Out-Think, and Out-Fly your opponent in a deep-space dogfight!
The Star Fleet Battles game system is based on four principles:
* The Ship System Display, graphically presenting all of the systems on your starship.
* Energy Allocation: Every turn, count your energy and spend it wisely. There is never enough.
* Proportional Movement: All starships are in continuous and simultaneous maneuver.
* Damage Allocation: Penetrate enemy shields, and damage is distributed throughout his ship.
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