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HumanLivingVampyre



HumanLivingVampyre
Immortal Blood (Coven)

🤍 Immortal Blood 🤍 Excelsior 🤍
Set at 20:23 on July 30, 2023

Vampire Rave member for 7 years.

Status:  Disciple (53.93)
Rank:  Member
Honor 0    [ Give / Take ]
Affiliation:  Immortal Blood (Coven)
Mentorship Pupil of Nocternal Desires.
Account Type:  Regular
Referred By:  LadyBloodMoon
Gender:  Female
Birthdate:  June 17, 1974
Age:  50
Location: 

Tennesse




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Most fear what they dont understand.









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A preternatural being that feeds on human blood.

There are endless varieties of vampyres in cultures throughout the world including several non-humanoid types such as cats, spiders, frogs, disembodied spirits, even trees, fruits, and vegetables.

The modern vampyre is a relatively immortal being who was once human, they are portrayed as intelligent, charming, and good looking. They may be stylish murderers or heroes.

The subject's foremost authority, Montague Summers, a former member of the Roman Catholic Clergy turned to the dark arts describes them as "...a pariah even among demons." He goes on to describe them as gruesome hideous pests that issue forth from unhallowed graves to spread their infection across the land.

Vampyres are the walking dead, a dead body that sleeps in its grave, awakening only at night to suck the blood of the living.

Blood provides vampyres with nourishment, prevents them from decomposing, and allows them to continue to do things that they did in life such as walk, fight, and produce children.

According to Montague Summers, only the truly wicked will become vampyres, not ordinary men. "The ordinary man can no more be a great sinner than he can be a great saint." This type of man, who will become a vampire, must have supreme will power and concentration so that he always chooses the path that is most evil, even when he appears to do the right thing it is always for the wrong reason. He turns away from God and devotes himself to the practice of Black Magic.

The offspring of a witch and Satan may be born wicked enough to become a vampyre.

In Slavic lore, werewolves become vampires when they die, and anyone killed by a vampyre.

If a person is excommunicated from the Church and dies before the excommunication is formally revoked, their body will not decompose and they may rise again as a vampyre.

Murder victims rise from the grave seeking the blood of their killer. The only way to give them peace is to destroy the murderer.

If a body is not properly buried or cremated, the soul may remain linked to it and be driven to reanimate it. The dead body then continues life after death by taking the life force of others in the form of blood.

There is another kind of vampyre that takes the life force of others without ever actually sucking any blood. They are called "spiritual vampires" or "psychic vampyres." They become stronger by feeding on the vitality of those who are unable to protect themselves such as young children. After a short period of time with a spiritual vampyre the victim may feel weary or depressed, a longer period of time may result in more serious health conditions.

Spiritual vampyres may prey on their victims unconsciously, others know exactly what they're doing.

Since vampyres are already dead, they are very difficult to stop or destroy. Only thoroughly burning to ashes assures that the body will not rise again. However, some evil is so potent that even fire cannot purify it and the burning only creates a vampyric ghost.

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All living creatures, regarding whether they are self-aware of it or not, are bound by one law. The law of survival!

That same law of survival also allows life to fall within two categories, the categories of predator or prey.

The philosophy surrounding the myth of the Vampyre and in respects of "feeding" is a simple one, while we are not against the method of feeding, in regards to "willing donors", we acknowledge that we are of the predator nature being Vampyres. Thus this carries with it a life-forbidden that most individuals including some would call themselves Vampyres, look down upon.

But before I share our philosophies, which are sacrosanct to our nature and to our survival, I must first share the varying genres within our realms.

Most people, especially ones that claim to be of arcane existence, are not entirely sure as to the "genre" and are not aware that there are more than one type of Vampyre, so to "enlighten" those who are "in the dark" on the subject, here goes:

1. The Psychic Vampyre - one who may use several methods to gain the vital energy he or she needs.

2. The Emotional Vampyre - ones who use attention getting behaviors to get others emotionally fixated on them, thus draining the emotion-laden energy.

3. The Sexual Vampyre - those who feed upon the energy generated by there partners during sexual encounters.

4. Energy Vampyres, sometimes known as "Pranic" Vampyres - those feed from the life force of others thru touch, or "line of sight" in a room.

5. Sanguine Vampyre - those who feed through the method of drinking blood, much like the Vampyre bat. Sanguine practices are not common within the Psychic Vampyres, due to the obvious health risks, besides the method of energy feeding is much more efficient.

6. Necro-Vampyres - those who are able to feed from what is known as "Death Energy", either from mortuaries, graveyards, or straight from corpses, usually from those who have recently deceased.

7. Then there is the Vampyre known as the Nosferatu, who are able to engage all of the above methods, but are usually centered on "pranic" feeding, as well as feeding from the Undead in specialized rituals, and embrace what is currently known as the Left Hand Path. The Nosferatu are unlike any other Vampyre, however we do not shun the Dark side of life, for it is necessary for awakening what is called the Dragon, and achieving the twilight.

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Now to our philosophies regarding the human race. Those who have not yet awakened the Dragon from within, or those who are considered "potentials" are referred to as the "Human Battery". Every living creature is, as you know, imbued with a specific amount of life force, whilst others still (human mainly) are able to attain greater levels of this quinessentiality. It is believed by some that humans contain more of this energy than any other species of moderate size, so it is the un-awakened human who are the most preferred selections for our prey.

The Vampyre who denies their predatory nature, is in reality, not a Vampyre, but yet another human battery who thinks that by feeding from only a willing participant, they will reach some form of spiritual metanoia. In truth, they are usually delusional and is waste of life force.

To those who would disparage the Vampyre for their predatory nature, I have but a question to ask. Are you vegetarian? If not, why? Do you honestly believe that you cannot survive without the sacrifice of an animal to fill your stomach?

The Vampyre views the human battery in the same fashion the "herd" looks upon grazing livestock, only the Vampyre doesn't require the death of the human to sustain him. He would rather feed from this energy source, then leave him to rebuild his life force so that he may again serve the Vampyre.

This is much more humane than those who raise livestock purely for the purpose of slaughter! It is suggested that the adult human should be the target here when concerning the act of feeding, as the Elderly are usually either sick, or lacking of abundant life force, thus greatly improving the chance for reverse feedback, depleting the Vampyres life-force instead of vise-versa. And children are defenseless, and are easily influenced, even when it is only there subconscious that has been touched, thus improving there chances of becoming "potentials". It is suggested that these individuals be given the time to fully develop before exposing them to such currents that would otherwise perhaps turn them, into what is known as "potentials", until they are physically, and mentally ready.

Some who call themselves Vampyre even make excuses for the act of feeding, explaining that what they have taken in the amount of life force is replaced with "new vitality", basically a feeble attempt at whitewashing what makes the Vampyre the efficient predator it really is. It is these delusions that separate our kind from the posers, roleplayers, and the rest of the herd it self. The Vampyre makes no excuses for what it does. Neither does any other predator. Fortunately the human race is oblivious to our existence, making the hunt that much more easier, but make no mistakes, those who would call themselves Vampyre yet cannot separate there conscience from the act of feeding, know absolutely nothing of what it takes to be a Vampyre.

But this is not what we all are, and should not meant to be perceived to ONLY be. In fact, there are aspects of our being, our nature that others find useful.

There have been many that have been employed by others, those near and dear to them for assistance with assisting with their loved ones passing over. For most Vampyres of my genre are also shadow walkers, those who assist in guiding the souls from the physical. Call it Vampyre with compassion, call it Vampyre with ulterior motive for feeding, call it what you will - but this is who, this is WHAT we are - and now you should come to understand our reasons for entrusting you, not for the sake of others not knowing anything as we have claimed, not for the sake of deception or for deceipt, not even for having any ulterior motive - but merely and so simply in protecting WHO/WHAT we are.

As you are protective with your own beliefs - We too are protective, cautious to disclose our REAL natures, but also due to the fact that in some regards we are bound by oath to keep sanction with our Order/House of Origin, and yes they are usually a Blood Oath.





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Human Living Vampires (HLV's) are individuals who, while they firmly assert that they are essentially human beings, and to all external appearances are exactly that, nevertheless have pronounced vampiric characteristics having a need, compulsion, or involuntary tendency to "feed" upon some substance or some kind of energy produced by other living things, primarily other people.

HLV's fall into two main classes: sanguinarians who experience blood-lust or blood-craving, and "psychic vampires" or "psi-vampires". Boundaries among categories can be hazy and overlap considerably, and there is no rule that says a bona fide HLV might not also be interested in lifeforbidden vamping or be a blood fetishist.

Within these two larger categories, there are several subdivisions among self-defined HLV's. There are also a number of different "theories" proposed by HLV's to explain their own origin, or the cause(s) of their conditions.

Human Living Vampires are human beings who are born, grow up, age, and fully expect to die at the end of a conventional lifespan. No HLV claims to be immortal, invincible, or possessed of supernatural abilities.

However, many members of these groups believe themselves to have some form of sensory amplification or extrasensory perception, such as:

Improved night-vision, sometimes to the point of being able to see without even moonlight
Stinging of the skin when exposed to sunlight
An ability to sense other vampires
Broader range of senses
Prescience, or the capacity to instinctively predict the immediate future
Perception of auras
Although some report enhanced strength, stamina, resistance to disease, and so forth, in no case do these traits exceed the limits of human norms. They are prone to any illness or injury that afflicts human beings. They can and do have children. They have normal nutritional requirements (although some HLV's report unusual food cravings, allergies or aversions) and in all other ways are bound by natural law.


Awakening
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Awakening is a term that described the physical and mental changes that occur when someone awakens and discovers he is Otherkin.

The awakening typically occurs during or shortly after the onset of puberty, but in some cases can occur much later around the thirties or even forties.

In the case of Sanguinarians and Psi vampires, the person undergoing the awakening will be altered physically and mentally.

These changes often include an increased sensitivity to light and particularly to sunlight, a growing affinity for night and darkness, having one's circadian rhythm become inverted and switching from a nocturnal to a diurnal sleeping schedule, and experiencing the first symptoms of the thirst.

Many experience acute feelings of isolation and alienation during this process, as their changing nature distances them increasingly from their "normal" family and friends.

Turning
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The physical and mental changes that occur when someone awakens to their latent vampire nature are referred to as "turning". Sometimes it is also referred to as "being embraced", a phrase from role-playing games, and there are a few other terms drawn from vampire fiction ("the dark gift", "the dark kiss", "bringing across", and «bloodsiring", for example).

Some groups believe that ordinary people can be turned into vampires, but this is most likely a misinterpretation of the awakening process. Those experiencing the awakening, undergo various mental and physical changes which occur during or shortly after the onset of puberty, but in some individuals may take years to manifest.

However, only a minority of HLV's gives full credence to the possibility of "turning". The majority of HLV's of all types believe that they were born as they are and cannot be "turned" or "turn" anyone who is not also an HLV by birth themselves. If someone appears to have been turned, he or she was most likely a latent vampire to begin with.

The method for this turning varies from group to group, but generally involves a rite of blood or energy exchange between the vampire and the person to be turned. Blood vampires most often identify an experience of sharing blood with another person who was already a blood vampire. Psychic vampires may identify an experience in which they "linked" or psychically bonded with an existing psychic vampire, sometimes via such media as online chat or the telephone.




Feeding
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Both blood-drinking and psi-draining HLVs use the term "feed" to refer to what they actually do. Representatives of both groups have made strong statements to the effect that "feeding" (on blood or "energy") is what makes a Human Living Vampire what it is, and that other identifying "traits" or characteristics (if any) are of little or no importance.

"Feeding" appears to be a given not an option; an HLV must feed, feels a compulsion to do so, in the case of psychic vampires may do so involuntarily, and yet nobody seems to understand why.

This desire to feed also identified as the Thirst, Hunger or the Need, bears strong parallels with drug addiction. Pulse, heart rate, blood pressure, and sometimes even body temperature, increase in anticipation of the act of feeding. Blood-craving HLV's assert that only the communion of taking blood from a consenting human donor, sometimes during sex, is truly satisfying to them. The "need" that HLV's experience is for a fix, not a meal.

The chief concern for most HLV's seems to be how to "feed" more efficiently, how to find "donors", how to guarantee a regular supply of the needed substance, and so forth--very similar to drug addicts.

"Secondary symptoms" of vampirism (that are not directly related to an HLV's craving for blood and/or energy) include sensitivity to sunlight, a tendency to be awake and alert at night but lethargic during the day, migraine headaches as a common malady



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The Lonely Path
Our strength and our weakness is life. We depend upon the vital force, for lacking enough of it ourselves, we are forced to glean it from others.

In this we are self-serving and self-preserving, though good and evil cannot be applied to our state. We know what we need, and we know we must take it, sometimes to the detriment of others. This is an unavoidable fact of reality.

We are predators at heart, even though we are physically indistinguishable from our prey. The spirit within us sets us apart. Our perceptions, our passions, and our powers make us strangers among ordinary men. Even if we refuse to act upon our more destructive impulses, we keenly feel the difference between us and those who do not share what we are. No matter how hard we try to blend in, we can never truly belong.

This is a blessing and a curse. The lives we live are fuller and more dynamic than anything most others might imagine. The levels of reality we are privy to make the world a profound and wondrous place. Yet there are few who can share our insights. Thus, we tend to be solitary, feeding alone, rarely interacting with those who would not and could not understand. Our utter separateness drives us to seek out companionship among our own kind for it is here only that we find true acceptance and understanding.

We may find friends and allies among the Awakened, but they can never truly understand what we are and what that means within the context of so many different lives. There are some experiences they can neither accept nor share, and thus there is always something lacking when in their company.

Thus we should always treasure those who are of our nature. They are our companions throughout the many, many long years. Time and again, we will find one another, for the bonds between us are never broken or worn thin.

We can love and hate one another with great passion, yet we are forever loyal to our own.

Skills & Explanations

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An Introduction



Vampyres possess many skills and abilities, far more than I have the time or interest to document and write how-tos for. Use of one's abilities initially comes via instinct but will require practice and time to hone into a real skill or useful ability. Much of it is a lot of trial and error, but don't give up. Remember also that a skill is only useful if it is used, and much like brain or muscle tissue, will deteriorate if not used. Our first and most basic skill, and the one the comes naturally to us all is the manipulation of energy. Almost all skills that come after use this first skill at least partly, so it is important to practice this skill and become well versed in it. Energy manipulation is really only just extending your awareness to include your energy and using your mind and thoughts to command it at will. Focus is an essential part of energy manipulation. It is also important that you do not doubt yourself and have confidence in yourself and your abilities or whatever you try will not work, just like with the practice of magic. Below are some skills that include this ability that are pretty simple to do for any Vampyre, regardless of their progress.

Augmentation


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Augmentation is essentially using your own energy through the command of your will to go beyond the limitations of your body. Again, focus is important and so is your confidence. Know that you can do this, don't just simply think it. Start by extending your awareness to include your energy and gather it at the center of your being. As you gather this energy pick a specific intent for it, as in running faster, seeing farther, raising your pain tolerance, healing faster, lasting longer in a sports game, etc. Now that you have a specific intent in mind, force the energy through out your body. You have just used augmentation. The more you practice this skill, the longer you will be able implement it. Realize however, that use of this skill as with almost any skill, will increase the 'burn' rate of your energy meaning that you will have to feed more often to replenish yourself.

The Energy Ball


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This is exactly what the name implies, a ball of energy. Also known as the chi or ki ball and is quite simple to perform. Begin by placing your hands in front of yourself and cupping them, slightly apart with the palms facing each other. As soon as you do this you should feel energy gathering in the space between your palms. If you push your hands together a little you should be able to feel the energy give slightly while at the same time offering a slight resistance. Using your hands, form the energy into a ball. Know that you can form the energy into whatever shape you desire, but for now I'm keeping it simple in choosing the form of a ball. Now that you have crafted a ball of energy you may charge it with an element, emotion or sensation if you like. You can throw an energy ball at people and most people will react to it, though those who are not sensitive to energies will not understand what it is that struck them unless you choose to charge it will a specific sensation.

Dreamwalking


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You go to bed feeling exhausted. You dream, a rather realistic seeming dream about feeding, perhaps on some one you know. You awaken feeling refreshed and ready to go. You happen to run into the person you dreamed about later in the day, or perhaps they even give you a call. You discover that you both had the same dream and realize that it was more than a dream. The person you fed from may even have marks on their body where you fed from and they are a complete contrast to your energized, happy self. You wonder what this strange experience might be.
For an underfed, energy starved Vampyre this can be a common occurrence. Most Vampyres will experience this at least once in their life. This experience is known as dreamwalking and it is a survival mechanism, a default setting if you will that ensures you get the energy you need one way or another. It is mostly an unconscious process, but it doesn't have to be. You can learn to control it in time and with practice, but if you neglect yourself or for whatever reason are unable to get the energy you require, the survival mechanism will kick in again whether you desire it to or not.
Dreamwalking is a talent largely used by Astral Vampyres. However Astral Vampyres consciously control their dreamwalking, unlike the example given above, which is usually the case for Sangs and Psys. Sangs and Psys can consciously dreamwalk, but rarely do because it is in their nature to obtain energy in other fashions.

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Basic Healing



As Vampyres energy manipulation is second nature for us. Though we already have increased healing time when compared to humans, sometimes you just need something to heal faster than usual. Gather some of your energy and send it to the afflicted area. Some people use their hands to channel the energy, do what works for you. Charge that energy with the intent of healing. Visualize your body on the cellular level, will it to send more blood, antibodies and white blood cells to the area. Will your cell growth to increase and visualize the flesh knitting itself back together. If it is a broken bone, visualize the broken ends coming together and knitting. Fill the area of the wound with as much energy as you can spare. Once you have done this and you feel you have accomplished all that you can, gradually decrease the amount of energy you send into the area until the flow finally ceases. This is the simplest, most basic form of healing.
Advanced Healing
Not all things that cause a wound or illness necessarily have a physical cause but are instead something subtle. In this case, expand your awareness to the internal level of the afflicted and seek out the cause. It may appear as a dark area or spot, or just a sensation of perhaps pain or coldness. When you locate it use your energy and hands to pull it out and throw it away. Do not take such energy into yourself as it may cause serious problems for yourself.
There are times when a wound or illness has both a subtle and physical cause. Should this be the case, follow the steps in the paragraph above first before healing it on a physical level. If you were only to heal the physical problem and leave the subtle one, the physical one would eventually resurface.


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Filters & Shields



The nature of a Vampyre is to feed on the energy of others, be it through blood, pranic energy, or the energy of dreams. Anyway you look at it there is energy flowing into a Vampyre at almost anytime. Due to this fact, shields do little good for a Vampyre. What sense does it really make to cut oneself off from that which sustains us? Filters make far more sense for our kind. Filters serve the exact purpose that their name implies, to filter out that which is unwanted. Filters can be used in place of a shield, and can be created to filter out whatever you wish. To create a filter begin as you would to create a shield, but instead imagine it to be a screen-like mesh that blocks out what you wish to keep out of yourself while allowing everything else through. Focus on that which you wish to keep out while crafting your filter. Conversely, you can use a filter to only allow in one type of energy while blocking out everything else. In this way when you draw energy from an individual you can use your filter to block out everything except the effect of the intoxicant they are under the influence of. You essentially rob the person of their high while experiencing the effect yourself, without actually having to ingest the intoxicant yourself. Though you can do this from a distance it works best when there is physical contact with the person. Once you have had your fill of the experience you can remove the intoxicant from your system. Look within yourself on the subtle level, find the cause of the intoxication, gather it up and release it outside of your body. If you have actually ingested the intoxicant the above mentioned process will work, but to a lesser degree. You should be able to use your Vampyre to override the rest of the effects.
Shields are often used for protection from attacks but as I mentioned above, being what we are makes a shield not the optimal choice for us. Energy manipulation is second nature for most Vampyres, so in an attack situation we need only use the abilities we already have. Our abilities afford us several options. You can use a filter to strip the attack of the harmful intent, send it back to the sender, drain the attacker or any shields they have, or you can take it into yourself. For the filter option see the above paragraph. The second option involves taking the attack, converting it and sending it back to whom ever sent it to you. If you are unsure from where the attack originated, trace it back to its source as you would a link or tendril of energy. You can then use this link to drain the attacker. You may also drain any shield the attacker has. If you choose the latter you will have to break down the energy yourself, a process that your body normally does on it's own. Just strip it of everything and make it into neutral energy. This all boils down to energy, which is something that we can manipulate.


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Colors of the Aura and Common Interpretations




Please keep in mind that these are the common interpretations of the colors, but they are not necessarily set in stone. These colors may have different meanings to you.
Color
Possible Interpretations
Red: The color of strong energy, fire and primal creative force. It is the hot, life-promoting energy. It can indicate strong passion, mind and will. A dynamic color that can reflect anger, love, hate and unexpected changes. It can also indicate new birth and transmutation. It effects the circulatory system of the body, reproductive (sexual energy) and an awakening of latent abilities and talents. Too much red or muddiness can reflect over stimulation, inflammation or imbalance. It can also reflect nervousness, temper, aggression, impulsiveness or excitement.
Orange: The color of warmth, creativity and emotions. It can indicate courage, joy and socialness. It can reflect an opening of new awareness (especially in subtle realms, {aka the astral plane} of life). It can also indicate emotional imbalances and agitation, depending on the shade. Muddier shades of orange can mean pride and flamboyance. It can also reflect worry and vanity.
Yellow: One of the easiest colors to see. Pale yellow around the hairline can indicate optimism. It's the color of mental activity and new sunshine. It can reflect new learning opportunities, lightness, wisdom and intellect. The more pastel shades can often reflect an enthusiasm for something in life, the power of ideas and spiritual development(especially in the pale yellow to white spectrum). It can represent the awakening psychic abilities and clairsentience. Deeper and muddier shades can reflect excessive thinking and analyzing. It can reflect being overly critical, feelings of being deprived of recognition and being dogmatic.
Green: The color of sensitivity and growing compassion. It reflects growth, sympathy and calm. It can reflect a person who is reliable, dependable and open-minded. Bright greens moving toward the blue spectrum in the aura indicate healing ability. It's a color of abundance, strength and friendliness. The muddier or darker shades can reflect uncertainty and miserliness. The muddier shades often reflect jealously and possessiveness as well. It can indicate self-doubt and mistrust.
Blue: The next easiest color to see in the aura. It's the color of calm and quietness. It reflects devotion, truth and seriousness. It can indicate the ability for clairaudience and for the development of telepathy. The lighter shades reflect an active imagination and good intuition. The deeper shades can indicate a sense of loneliness, which on one level reflects a life-long quest for the Divine. The deeper shades also reflect devotion. Royal blue shades indicate honesty and good judgment. They can also indicate the person has found or is about to find her chosen work. The muddier shades can reflect blocked perceptions, melancholy, rushing and worrying, domineering, fearfulness, forgetfulness and over sensitivity.
Violet and Purple: The color of warmth and transmutation. The color of the bleeding of the heart and the mind, the physical with the spiritual. It reflects independence and intuition, as well as dynamic and important dream activity. It can reflect an ability to handle affairs with practically and worldliness. The paler shades and lighter shades can reflect humility and spirituality. The red-purple shades can indicate great passion or strength of will. They may also reflect a need for greater individual effort. The darker and muddier shades can reflect a need to overcome something. They can also reflect intense erotic imaginations. Tendencies toward being overbearing, needing sympathy and feeling misunderstood are also reflected in muddier shades.
Pink: The color of compassion, love, purity. It can reflect joy and comfort and a strong sense of companionship. It can indicate the quiet, modest type of individual, along with love of art and beauty. It can also reflect immaturity, especially the muddier shades. It can reflect truthfulness or lack of it. It can also reflect times of new love and new vision.
Gold: Reflects dynamic spiritual energy and a true coming into one's own power. It reflects higher energies of devotion and a restoration of harmony. It indicates a times of revitalizing. Muddier shades can indicate the person is still in the process of awakening higher inspiration and has still not clarified it yet within her life. It reflects the alchemical process still being active, i.e. the person is still working to turn the lead of her life into gold.
White: Often seen in the aura prior to any colors. It's often seen as a diaphanous shade. When it does appear in the aura its often in conjunction with other colors. This is how you know whether it is an actual energy color or just a poor perception. When the white does appear it reflects truth and purity. It indicates that the energy of the individual is cleansing and purifying itself. It often reflects an awakening of greater creativity as well.
Gray: The color of initiation. It can indicate movement toward unveiling innate abilities. Those shades of gray that lean more toward the silver reflect an awakening of the feminine energies. These are the energies and abilities of illumination, intuition and creative imagination. The darker shades of gray can indicate physical imbalances, especially if seen next to specific areas of the physical body. They can also indicate a need to leave no task undone. Much gray in the aura can indicate a person who is secretive and who is the lone wolf type.
Brown: Often appears in the aura. Although many think it reflects a lack of energy or an imbalance, this isn't always so. When it is seen in the aura, especially around the head and feet, it can reflect new growth. It indicate establishing new roots and the desire to accomplish. It can reflect industry and organization. But brown across the face or touching the head may indicate a lack of and need for discrimination. If seen in the areas of the chakras can indicate cleaning of those centers are needed. It can indicate a blockage in those areas. It can also reflect problems in the physical, but don't jump to conclusion. Feedback from the person is the best means of understanding it.
Black: One of the most confusing colors in the aura. It's a color of protection. It can shield an individual from outside energies. It can also indicate that a person has secrets. Can also indicate that a new understanding of burdens and sacrifices is going to manifest. It can indicate imbalances. Physical imbalances often appear as black or darken areas in the aura around the physical body. In the outer edges of the aura black can indicate holes or tears in the auric field.
Silver Twinkles: Often appear as soft twinkling lights with in the aura, usually very sparkly and in silver in color. They can mean many things. They are almost always a sign of great creativity and fertility. When they appear in the aura of a person it indicates the creativity is being activated within the individual's life. When seen around women they often indicate fertility and pregnancy. They are always present around women who are pregnant or have delivered a child within the past six to nine months. You must remember though that not every one that has the twinkles is pregnant.
You must remember that when you are observing someone else's aura you are doing so through your own aura. Because of this the colors you observe may not be the actual colors in the person's aura. For instance, if your aura is yellow and the other person's is blue you will see green as the colors of the two auras blend together. Just something to keep in mind.
The information about the colors was compiled from experiences of the author, other individuals and a book called "How to See and Read the Aura" by Ted Andrews.



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A-C

Adra: a vampyric sponsor or mentor.

Ardetha (are-death-aa): someone who is made a vampyre through a ritual or ceremony.

Ancients: Refers to the ancient deities and mythical/spiritual personas such as Lilith, Set, The Ancient Vampiric Gods, Caine, Kali, etc.

Awakening: The physical and mental changes involved when one's vampirism begins to manifest itself, if one is a latent vampire.

Beast: The primal, animalistic, bestial nature of a frustrated or desperate vampire. It's destructive and cold, and if you don't control it, then you will be under its control.

Beacon: A particular feeling or energy signature generated by vampyres in general, but latent or potential vampyres in particular. The beacon seems to exist to attract other vampyres to the potential so that they may instigate the awakening process.

Black Swan: A non-Vampyre lover or friend who does not feel the draw to become sanguine, but who is nevertheless favorably inclined towards Vampyres. They may or may not frequent vampyre nightclubs and usually understand the Vampyre-fetish lifeforbidden.

Black Veil: 13 tenets of common sense, ettiquite and responsibility used by many households within the vampyre community.

Blood Bond: a rite, ritual or ceremony marking a commitment to a coven or an individual. It is also a term to reflect a vampyre marriage.

Blood Drinker: Anyone who drinks blood, regardless of motivation.

Blood Fetishist: Someone who is erotically attracted to the sight, taste or smell of blood; they generally have no physical need to consume it, and will usually be happy with small amounts.

Blood Junkie: A derogatory term for someone who experiences the physical need to consume blood, a sanguinarianBloodletting: The act of cutting the physical flesh to extract blood. This is commonly used for blood play, fetishism and feeding.

Bloodplay: Similar to bloodletting, bloodplay is the act of using blood in sexual or fetish situations. Bloodplay can also refer to the integration blood and bloodletting in ritual.

Cainus Lupus: a term for tribal or shamanistic members of the Sanguinarium who related to wolves. Commonly related to werevoles.

Caste/path: one of three roles (guardian, priest & companion) used in many Sanguinarium households started by the Kheperian Order.

Calmae (cal-may): a term refering to an initiate and formal member of a Sanguinarium household or court, who is familiar with the Scroll of Elorath and abides by the tenets/traditions of a household and the Black Veil.

Chi: Chi is the Chinese term for life energy. It is also often referred to as pranic energy or life force. Chi is the bio-electrical energy which runs our bodies on a subtle level. Energy vampires and many psi-vamps believe that they can manipulate chi and feed upon it to sate their hungers. To a certain extent, blood vampires also feed upon chi, for a great deal of this subtle energy is believed to be concentrated into the blood.

Clinical vampirism: A psychological condition, also referred to as Renfield's Syndrome, in which the afflicted person experiences a psychological urge to drink blood. This urge is often satisfied with their own blood, and sufferers of Renfield's Syndrome typically bear slashes from razors and knives up and down their arms from where they have drawn blood from themselves. This condition is similar to a new pathology, known as SMS, or Self-Mutilation Syndrome, which is becoming alarmingly common in American youths.

Clutch: a small group of vampyres, who are apart of a larger household, usually 3-13 members who gather for socialization, ritual, initiation and training.

Coming out of the Coffin: a term for going public about one's vampyrism.

Court: a geographicly based formal Quabal and organization with their own ceremonies, traditions, hierarchy and memberships.

Coven: Covens are groups of individuals and organizations who embellish the vampyre/vampire lifeforbidden; who band together under a specific theme, set of ideals, traditions, common Sigil, havens, membership requirements, hierarchy and rites.

D-H

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Dayside: the mundane life we must all lead, paying taxes, mundane family relations, rent, dayjob, etc.

Dhampyri: someone who was born a vampyre or awakened before puberty.

Donor: Someone who gives/shares their blood or energy consentually.

Elder: A prominent member of the Vampyre community who is honored and respected for their experience, accomplishments and devotion, a teacher. Elders are often those individuals who have helped establish a community.

Embrace: The act of turning one into a vampire by the giving of one's blood to another.

Energy signature: Term used to indicate the unique energy-pattern, feeling, or vibes that each individual has. Vampyres are believed to have a particular energy signature that can be recognized by those familiar with it. In this way, others skilled in magick and psychic practices may identify us for what we are.

Energy Vampire: An individual who has a need to feed upon the life force of others. Most energy vampyres feed upon chi or psychic energy and avoid drinking blood.

Family Dentist or Fangsmith: a term refering to someone who makes dental quality fangs.

Feeding: The act of consuming pranic energy (blood) or psychic energy (emotional and elemental energy)

Fledgling: a newly awakened, unintiated and unexperienced vampyre.

Fruitbat: a nutty or insane vamp.

Gaja (ga-jaa): a fashion vampire, one who does not embrace the Strigoi Vii philosophy and is only focused on the aesthetic aspects of the vampyre scene.

Golden Circle: The people around a small coven or circle, which include black swans, vampyres, kitra, etc.

Grimoire (grim-wor): a journal and book of lessions and notes each Sahjaza initiate should keep on their advancement of study and involvement within the family.

Haematodipsia: A strong form of haematophilia.

Haematomania: A strong psychological craving for blood.

Haematophilia: An erotic attraction to the taste, sight (or smell) of blood.

Haven: a vampyre gathering place. Most often a gothic nightclub, bar or coffee house.

Household: a generic term for a family or organization within the Sanguinarium community.

Human: Term used for the purposes of distinguishing those who are not vampire. (this term is misleading because it implies that vampires are not human.)

The Hunger: The desire to feed, also identified as the Thirst. The Hunger is both a psychological and physical sensation. Physically, it manifests as an intense hunger or thirst - but not for physical food or drink.

Hunter: Someone that hunts, stalks, threatens, or does harm (whether it be physical, psychical, psychological, or emotional) to someone because s/he is a vampire, or because the hunter believes them to be so. Blade applies to seriously unbalanced individuals who really are on some sort of holy hate crusade and intend to follow through with violence or action.

I-P

Im Kheperu: The ritual of transformation used by some to induct a new member into the vampyre community. Im Kheperu also denotes the holy day, concurrent with the Pagan festival Samhain, when this rite is most often performed. As a festival, Im Kheperu ushers in the Dark Side of the Year, a time when our powers wax greatly and our sense of our natures is heightened significantly.

Im Sekhemu: The double-power. This also denotes the holy day, concurrent with the Pagan festival Beltane, when the last peak in power is celebrated before the coming of the Light Side of the Year. During the Im Sekhemu, which properly lasts over a span of days leading up to Beltane, everything about us is heightened to an almost excruciating degree. We feel the last swansong of power just before the Dark Year fades, and at the same time we experience the greatest hunger as that power heightens all of our sensations. Sekhemu can also refer to the driving sensation brought about by this peak in hunger and power.Kali: a blood-thirsty goddess from India who has been chosen by some to be a goddess of vampirism.

Invisable: someone kicked out of a household for violating the traditions, black veil or rules of that family. They are stripped of any titles, initiations and completely ignored.

Kithal: Someone who has been initiated into one or more covens.

Kitra (key-traa): in the vampyric caste system this is an initiated member who functions as a donor, advisor, companion, watcher and altar to focus and balance energy during rituals. A mix of vampyre and donor.

Klavasi (latent vampyre): someone who has awakened after puberty.

Latent vampire (ardetha): Someone who is already naturally a vampire, but whose vampiric tendencies have not yet manifested.

Leech: 1.) A small, bloodsucking worm; 2.) An incredibly rude and derogatory (well, at least disrespectful...) term to call someone who is a vampyre.

Lilitu / Lilian: Also the Children of Lilith. This is an order or movement within the vampyre community which promotes the idea that Lilith was the spiritual forebear of vampyres.

The Long Night: Name for the festival celebrated on the Winter Solstice. This night is the peak of the Darkside of the year, and many households and covens gather together to celebrate the longest night. This is a festival of community where everyone relaxes and socializes. It is also the traditional night to recognize new members of the community or to perform rites of passage, such as raising someone from Calmae to Elder.

Mentor: The one who made you a vampire or awakened you and/or taught/guided you.

Mortal: Term used for the purposes of distinguishing those who are not vampire. (This term is, at best, misleading because it implies that vampires are "immortal".)

Mradu (mra-doo): an initated "knighted" and appointed guardian and protector in the vampyric caste system.

Mundane: Term used to distinguish those who are not vampires.

The Nephilim: A rather widespread belief within the vampiric community which asserts that vampyres are the inheritors of the Nephilim. The Nephilim are demi-human beings who were sired by angels, as told in Enoch I, a book that was dropped from the Bible in the early stages of its canonization.

Nightside: the primal nature, the AKA "the dragon" which includes the side of oneself which is awakened during ritual, sexual arousal, artistic creation,

Nomaj: A vampyre mystic, astrologer or user of sangomancy.

Of the Blood: A term sometimes used to refer to someone as being a vampire.

Pandemonium: a term for a generally unpleasant experience which includes but is not limited to an acute heightening of all of a vampyre's sensitivities, a change in the person's manner, alterations in breathing,pulse rate, and thought patterns, as their body gears up to go out and attempt to satisfy the thirst. This phenomenon is when the "beast" or "darkside" is very definitely felt as a real force within the vampyre's psyche and the vampyre's self-control totters on a razor-edge. This particular phenomenon is experienced by both sanguines and psi-vamps alike, and it serves as a distinguishing factor between those who are real vampyres and those who are simply blood fetishists.

Polyamory: Refers to multiperson committed relationships, which are not uncommon among households in the vampyre community.

Porphyria: An acute medical condition which has been postulated by some scholars to have inspired the vampire myths of the past. Sufferers of porphyria have pale, flaky skin and are very sensitive to sunlight. They are also severely anemic, and some sufferers of porphyria have been know to drink blood in an attempt to relieve the cravings brought about by anemia.

Poser: Someone pretending or claiming to be a vampire who is not, with the intent of deceiving others, by making false claims as to their powers, abilities,lifespan, etc.

Prana: Like Chi, Prana is life energy. Prana is a Hindu term, and it is strongly associated with the breath as well as the life. See also Chi and Psychic Energy

Pranic energy: Refers to blood and sexual energy.

Primus: A vampyre, almost always an elder, who founded or is the leader of a large family or coven of vampyres.

Psychic energy: Refers to emotional and elemental(energy of the earth), also the life-force that surrounds and is contained in living things.

Psychic Attack: A term used for an attack by an psi-vampire. Any uninvited draining of one's vital energy. One is said to have experienced a Psi-vamp attack when a psi-vampire has targeted and successfully fed from you, without your consent. Another view is that psychic vampire attacks ONLY take the form of such draining by the use of the psyche.

Psychic vampire: Someone who feeds from psychic energy, drains life-energy rather than blood from others. Technically speaking in some views, psychic vampire is a vampire who is psychic while a psi-vampire is a vampire who feeds on energy, preferably emotional energy.

Pranic (pran-ick): to feed from the aura and chakras of consenting donors.

Q-S

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Quabal (qua-ball): a gathering for socialization, ritual, initiations and education.

Ramkht (rom-ket): an ordained vampyric priest who acts as a ritual leader, creative director and catalyst.

Ravass Bhavatan (rav-ass bov-aton): a ceremony or ritual kick someone out of a household, making them invisable and stripping them of their titles.

Real Vampire: Someone who has a condition which includes but is not limited to a physical thirst and need for blood (which is non-erotic in nature; and in more significant quantity than is generally required or desired by other blood-drinkers), or psychic energy (real need exists for energy draining of others emotional energy and that of the earth.)

Real Vampire/RealVamp: A sanguine, psychic, or energy vampyre. A real vampyre has a particular condition which includes but is not limited to the following characteristics: a real need for blood or life energy; heightened sensitivities; light sensitivity; a largely nocturnal sleep cycle. The heightened sensitivities are believed by many to include a number of psychic abilities, such as empathy, astral projection, clairvoyance, and energy manipulation. The sensitivity to light and the nocturnal body cycle are not so limiting that a real vampyre cannot be up and out during the day, it is simply an effort for them to do so.

Renfield's Syndrome: is a psychological condition in which the sufferer has an affinity for drinking blood. Sufferers of Renfield's Syndrome typically bear slashes on their hands and arms where they have withdrawn quantities of their own blood to drink.

Ronin: a vampyre who is awakened and is not a member of a household. In the Japanese feudal system , ronin were Samurai who lacked allegiance to a particular house, but who were nonetheless honorable and skilled as samurai.

RPGer: Role-Player: One who engages in roleplaying games like VtM and others. Sometimes RPGers are also lifeforbiddenrs, others distinguish between their 'human' life and their role and have nothing to do with Vampires.

Safari: A form of play-hunting when a vampyre or coven of vampyres goes out to find donors but not bring them home. Maybe a little nibbling, but never feeding.This was used in the late 1970s to teach fledglings how to hunt in discos.

Sanguinarium (sang-ween-are-ee-um): the vampire / vampyre network which abides by the Black Veil.

Sanguinarian :Someone who has a physical thirst, need, craving for blood (which is non-erotic in nature) in more significant quantity than is generally required or desired by other blood-drinkers).

Sanguine: A term which indicates a blood-drinking vampyre. Energy vampyres or psi-vamps, if they supplement their feeding with the active drinking of blood, are considered to be sanguines.

Seeker: Someone who is seeking after vampires, or knowledge of vampires, usually desiring to become one him/herself.

Setians: A belief within the vampyre community that links vampirism back to the Egyptian God Set.

Sexual Vampirism: A relatively rare variety of vampirism that feeds primarily from sexual energy.

Sigil: see households.

Sire: A very literary term often used by Ann Rice fans and few RPGers. Someone who is responsible for turning someone into a vampire.

Slayer: A person that makes public and obnoxious claims of killing people who are (or who the slayer thinks are) vampires.

SMS: A psychological condition which has apparently begun to grow among American youth. Sufferers of SMS, often known as cutters, feel the need to cut into their flesh and watch themselves bleed. Some sufferers of SMS also drink the blood drawn out this way, although this is not standard for the disease.

Source: Someone from whom a vampire will get blood.

Solitary: a vampyre who chooses not to be involved with a coven and has little if any interested in going out in the scene. See also Ronin.

Somnusium: to take a brake from the Sanguinarium, scene or the vampyre philosophy and lifeforbidden.

Starseed Vampires: a tradition or movement within the vampyre community which asserts the extra-terrestrial origins of the vampyre race.

Strigoi Vii: means "living vampire" in ancient Romanian and is used to refer to the philosophy used by the Sahjaza and the condition of being a vampyre.

Incubus / Succubus: A vampyre who feeds only while having sex or purely through sexual energy. In Medieval folklore, a Succubus was a female demon who appeared to people, often in dreams, and seduced them.

T-Z

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Thirst: The craving, need, desire, urge to drink blood, experienced as an intense thirst-sensation or withdrawal.

Turned: Refers to the "making" of a vampire, another role play term.

Twilight: to maintain a consistant balance between the Dayside and the Nightside.

Vampire: A much-disputed term with many meanings, depending upon who you're talking to. It can include psychic vampires, energy vampires, emotional vampires, sanguines, blood-fetishists, and the kind of vampire you find in fiction or on the Silver Screen. Here, it is used to encompass all of the above-listed groups into a general category, ie may refer to both real and non real vampires.

Vampire bait: A poser or wannabe who is just screaming for a vampire to come after them.

Vamping out: Experiencing an acute flare-up of the thirst, involves a change in the person's manner, breathing, pulse rate, thought patterns, etc.

Vampiric Community: The community of people who identify with or have been identified with the label "vampire".

Vampyre vs vampire: "Vampyre" is the older spelling of the word "vampire" used in the 17th & 18th centuries, thus "Vampyre" is used to refer to people who are really into the scene or lifeforbidden. The more modern "vampire" is most often used to refer to Hollywood, myth and fiction.

Vampyrecrafte: In general, this is the magick practiced by vampyres. Many vampyres are pagan and follow the old ways, and the ways of magick are an integral part of their beliefs. Most vampyres practice numerous techniques associated with energy manipulation. Many also practice some form of magick, most often ritual magick or chaos magick.

Vampyre lifeforbiddenr: Someone who incorporates fictional vampire imagery and trappings into his/her personal life, often cultivating a "Vampyric" physical appearance and forming alternative extended families and social structures modeled on the "covens" or "clans" of vampire fiction and role-playing games, and utilizing that terminology.

Wannabe: Derogatory term for someone who wants to become a vampire, usually with unrealistic expectations of what it would be like, and usually without consideration of such practical matters as how one would find sources.

White Swan: Someone who cannot tolerate the Vampyre lifeforbidden and proves antagonistic to the Scene. In general, White Swans are still a part of the Gothic or fetish scene, which often brings them into contact with the vampyre community despite their disgust of vampirism.


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In closing, Most know me as LadyBloodMoon , Love me or hate me, I'm true to my nature and what I feel is right.. Those that's been on this site for awhile, either know me , or know of me.. I can be your best friend, or your worst nightmare. How you choose to treat those I care for, and how you choose to treat me, will decide in how I treat you. I was once a loving trusting person, but over the years here, Ive had my trust abused, and seen way to many drama ho's start shit here.. I do like to make friends here, but realize at this point in my life, it will take awhile to get close to me.. If I befriend you, I'm loyal and can be the best friend you will ever have. If you betray my trust.. I will either shun you, and banish you from my life, or knock you on your ass.. Depends on my mood that day.

IF you need someone to talk with, Im here to listen. I like talking with people, and making friends. If you add me let me know, so that I can add you.



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Member Since: Jan 15, 2017
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