A key element of the world of our project is the way vampires are portrayed - which is of course heavily influenced by my thoughts on how being a vampires changes you.
Because that's the first thing: All vampires (at least in our story) were human once, so they are not fundamentally different, they just change. The longer they live, the more radical these changes become.
One thing that often happens is that the passion of the Turned One for certain pastimes intensifies. In Diana's case, she was a enthusiastic, but not very good singer when she was alive. Now, having eternity to learn and not having to worry about having a job and making a living, she has been working tirelessly on her vocal skills, really enjoying herself, which made her a happier being.
On the other hand, the view on humans necessarily changes. Often there is detachment - not out of contempt, but simply because in the course of several hundred years, when you see people being born and die, it becomes a routine. This does not mean Diana does not like humans, she does so very much, and is sometimes fascinated by them, even adores some. But she knows all them will die eventually, so the relationship is more that of a pet and its owner - there are genuine feelings evolved, but the relationship will never be on an eye-to-eye level because they live in different worlds.
So I'm not gonna lie: I am here to tell you about my kickstarter project (http://www.bit.ly/meetdd). But I will not just post a link and a description, because a) that would be no fun and b) I imagine you would kick me out, and you would be right to do so.
Instead, since this is a vampire site, I will take the opportunity and go a little bit more into detail about the story and the world we have created for the project.
First, there is one key difference in how vampirism works in our piece, compared to most other scenarios. Often, to be turned into a vampire, you have to give up control. You long for eternal life, and to get it, you have to submit to a vampire, letting him/her bite you and maybe also take control over your life (or unlife).
With us, it's different. When you get bitten, you don't get turned automatically. Instead, you have to perform a specific action - once you know what that is, it is your decision whether you turn or not.
For me, this idea has always been fascinating, because it makes the decision more complicated: You can't just say: Turn me, I'm all yours, but instead you have to do it, taking ultimate responsibility for the decision, which gives it a lot more weight.
We explored this in a previous performance where a character got bitten and then decided (live, not scripted) if she would turn. So spectators who knew about this could tell if she would turn or not, all others were left in the dark and had to guess.
This mechanic will play a central role in the performance - I will also continue to post journal entries about our world, highlighting different aspects.
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