In Beta testing the evony game on server 25, there have been some great advantages and some downfalls as with every game. Many of the earlier errors and glitches have been diligently fixed by the tech support staff, though a few still remain that are being address such as rose medals not dropping for some accounts and transports being plundered only on some accounts when they are sent out. Each problem presented, often is carefully assessed and remedied in timely fashion. The low key graphics, unlike most games do not take away from the game experience. The smoother game play and and the minimalization of lag make this game ideal for those looking for more of a laid back game, that is not as time demanding as some other games. The one week period of immunity from assult and defence strategy of the game, gives players time to get aquianted with all the fien details and interworkings of playing the game. The quests presented give a realistic idea and a foundation for what you need for progressing in defending your city and attacking other cities. In this one week, your city is given ample time enough to grow and prosper with a strong foothold for when you are released into the fray. The interworking connections and addative bonus's of many aspects that work together as well as hold thier own function, allows for an evolution of game play in and of itself. Presenting new challanges to over come as well as new benifits for growing players to expand. The determination of the result of battles based on realistic events gives a edge to the game, that set it apart from all others. Figuring in not only technology bonuses from the academy, as well as the strengths and weakness's of each individual troop and the speed of each, to produce accurate results.This strategy requiring the calculation of offensive forces as well as defences forces for the comparison of both, leads to advanced game play. The many stages in game play presented in this game opens up new doors for advancement as well as a more in depth game experience with out the constant demand of your time presented by other games.
To adjust for the constantly growing servers, the techs' as I call them add new bonuses and adjust the rewards for fare and equal game play, with out taking away the edge of the advanced players to compete with each others for server status. Fear not new players, the tech's provide you with quest rewards and bonus packages to give you a fare start when you leave the immunity one week stage period. So you are not left behind when you start the game later on. The creation of new servers to comply with the demand of amount of players allows people to grow and devlope farely. The implimention of alliances or factions with in each server allow memebrs to band together to aid each other, share resources, help defend against attacks and allow for more indpeth game play as well as social interaction. The forums provided for game players to address many problems and concerns of participating in this game. As well as the baility to work out many of these problems and provide newer players with the knowledge and needed information to continue game play. As you progress thru the game, new problems and situations arrise often addressed by these forums, allowing the tech staff to rememdy glitches and problems that are in the coding. Thier built in bug reporting system allows for instant reporting thru your mail in the game to make the tech's aware of new problems and errors that are occuring in your game play. Many items such as holy water to adjust the attributes of your hero's for additice bonus's, or penicillan to reduce your troop causulty rate in battle, as well as corsets to increase your droops defence for a period of timegive additional bonus's to your game play edge. Much material provided on the forums about the siegeing of npc (non player charactar)cities allows players to gain materials for thier cities, with out fear of retaliation. Attacking Npc's allowing the gaining of prestiege to further your progress in rank in the server is based on an honorable strategy of battle. In mideavil times, the honor of bettles were very important. To use an army as equal as possible to the enimies, and suffering a proportional causality rate less than the enemy yielded the most honorable battle. In this game that is rewarded with prestiege. Attacking player charactars ie other player's cities, with the same philosphy of honor battle play yeilds the player with honor. So strategy as well as calculation more then pays off in this game. For you hard core gamers, there is advanced game play. This is encouraged thru the provided items of dynomite for removing cottages and mines as npcs and player cities now provide you food and gold. Allowing you to produve more needed materials such as wood and iron in mass. The allowing for multiple cities allows for specialization in mine fields and the transfer of needed goods between cities. Such as a city for wood production and a city for iron production. The removal of cottages to replace them with barracks for mass troop production as well as the growing and adjusting economy of the game allows players to buy the food thier troops instead of produce it in advanced game play. The amulets presented each night allow for the chance at many items needed for game play that the players would not otherwise get other then buying them. The luck of each roll of each amulet provides a chance for michaelango scripts for building to be upgraded above 10. This in itself allows not only for lv 10 walls for better defence, but also with 2 of them for the construction of catapults.
Since I have addressed the long lsit of benifits that sets this game apart as well above other games of this style, allow me to address the concerns many of us face. The drop rate of rose medals that allow progress in title, that which allows you to have more cities and a stronger foot hold for some accounts is so low it makes it difficult to progress. Though there are many method of obtaining these rose medals many are finding they are still coming up empty handed. The option of spending money on the game with this problem become a neccesity to progress, and with the stumbling economy in the united states that makes it most difficult for many players to address this problem.The plundering of transports sent from some cities on a few accounts, such as mine has left a detrimental effect when trying to transfer good from one city to another. Though there are many speculative causes of this problem, they are contradictory on the server forums as well as no provided method for fixing this. The inactive accounts of previous players who have left are still littering the server grounds stiffling new players from entering the game. The dumping of server data such as mail and battle reports, with no options to save those you need to refer to later allows alot to be lost in communications every server reset. The game tech's have had the server offline for 3.5 hours the other day mayhaps in hopes of fixing this among other problems.
In conclusion, overall this game despite it's problems and errors is a non time demanding, evolving game, that allows for many stages of game play. In such this game sets itself apart from many other and above many other of the strategy games. In this review I have addressed not only the problems and concerns, but the out weighing advantages this game provides that many others do not. In addressing only a fraction of the positive game experience, mainly to contain the length of this review, I would recommend this game for trial and play.Even the diligent and professional manner in which all the concerns and problems of each server is addressed by the tech staff, makes this game ideal for it's created purpose.
Delemonico.
COMMENTS
-