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3 entries this month

 

Light As A Feather-Levation

21:17 Oct 06 2005
Times Read: 569


Components Required - You need 4 candles (yellow or white do not mix colors)

- You need a quiet place to begin.

- You need a down feather ( The smaller the better)

First you must place the candles in a circle one in each direction.

Perform a cleansing ritual and center yourself.

Hold the feather in your non dominate hand (left if you are right handed, right if you are left handed).

Feel it's life force its gift of lightness. light the candles. Start in the East and work Sun-wise (clockwise).

Enter the Circle and sit in a comfortable position. Facing the north. Now, you must chant the following 9 times:

In the light I see, In the dark I am blind. In the world I walk, In the circle I fly.

Next call to your spirit guide or God to aid you.

Then clear your mind the feel the feather float in your open hand and lift with it and now you levitate.

Helpers to the Spell - Performed at dawn - Performed outside -

Add your own components and touch to the spell (it is just a guideline)


COMMENTS

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Invisiblity

21:16 Oct 06 2005
Times Read: 570


This spell is intended to make you invisible in the sense that people will not notice you.

It will not work if you decide to deck someone. If you touch someone or talk to them, the spell will wear off.

Close your eyes and imagine a sphere of white light around you.

Imagine that the light begins to get blurry

It then takes on the shapes and colors of the environment around you.

Visualize yourself fading into the light, becoming part of it until you completely disappear into

the camouflage of the light.


COMMENTS

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Protection from Stakes

00:46 Oct 05 2005
Times Read: 573


Protection from Stakes



OD&D

Range : Self

Duration : 1 day

Effect : Help protects the vampire against stakes



AD&D 2E

( Abjuration )

Range : 0

Components : V, S, M

Duration : 1 day

Casting Time : 1 round

Area of effect : Caster

Saving Throw : None



This spell gives the vampire opponents who try to stake him a -3 penalty on their attack rolls. If the DM judges the staking to be an automatic success the spell as no effects. The material component of this spell is a rotting tree branch.



COMMENTS

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