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LMAO .. Nice post Daire.
Oh that one cracks me up 2nd time I have seen this. and had to comment again.
There is an advert for a Dell laptops running on Tv at the moment and I have a major problem with the final scene.
Throughout the ad you are shown a multitude of schoolchildren of varying ages all suffering from backpack overload. The main symptoms of backpack overload appear to be the inability to board the bus and several of the children even find themselves in the upturned tortoise pose as their bags are so overloaded. Dell's advert informs me that this is because the laptops supposedly stored in their bags are too heavy and bulky for school children to easily carry around.
Luckily the girl in the last scene has access to the new Dell laptop and therefore she can move around with an empty backpack and doesn't need to suffer from backpack overload.
However here is where my problem lies, the girl with the new lighter and slimmer Dell has forgotten to put it in her bag as it is on the table when she arrives home from school.
What is the point in showing all those struggling children and talking about how easily portable your laptop is if you don't even have your protagonist carry the laptop in their own bag.
You may have well just advertised a desktop for all the sense the advert makes.
COMMENTS
hmm..seen this one...what bugs me...how many kids in the South actually have a laptop?...none...backpack overload is from all the books they keep recycling from the 1950's era when we still had 9 planets in the solar system and whipped butter on sliced bread was a nifty new thing. The sad part, elementary kids today are carrying more on their backs in weight than our own soldiers.
From gold coins to bottle caps there is a lot of different currencies out there. However I can't think of a single game where the monetary system has been an integral part of the game in any real or balanced sense.
I have just started a second game of Red Dead Redemption having finished it yesterday with noting left in my satchel but old rattlesnake skins, a little raccoon meat and in-excess of $12,000. This time through I am intending to live as a pauper, and I have to admit I am finding it difficult to keep the dollars from coming in. By the end of my previous game I owned every horse, every room for rent and every weapon known to man and still had the aforementioned $12,000 left to spare. I found myself going from general store to general store and buying up their entire inventory in the vain attempt to empty my wallet. I was buying the sickliest of horses just to make a dent in my funds to make it a little more believable that I was a rough and tough cowboy and not the equivalent of a wild west donald trump.
The same could be said of Fallout 3 and Elder Scrolls IV Oblivion. Both games have a currency system that falls apart after you hit level 10. In Oblivion I again found myself buying every property and vast amounts of armaments just to drain my coin purse.
I look forward to the day when games can have realistic barter mechanics and a currency system that has a sense of consequence.
COMMENTS
Well, there's always the original version of Sim City to fall back on when you want to go broke...:P
It's the only game you can build a metropolis and then boot yourself out of office by releasing a hoard of natural and otherwordly disasters and mayhem...eventually, there's just not enough money to repair the damages and you get to watch the city burn...:)
Much fun..those was the good ol' days...:P
COMMENTS
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Bones
02:19 Sep 01 2010
You're going soft on us, aren't you? :p