Ultra Seven, produced by Tsuburaya Productions, aired on Tokyo Broadcasting System from October 1, 1967 to September 8, Seven would later return in Ultraman Leo(Urutoraman Reo,1974) where after having his leg broken while trying to stop Alien Magma and the Giras brothers, being saved in the nick of time by Leo, he becomes the captain of MAC. Even though he's reliant on a cane and unable to transform to Ultraseven, his Ultra Eye having melted after the Magma attack, he's able to help Leo out from time to time. Namely with his Ultra Willpower abilities that are able to temporarily incapacitate a monster and by using an updated Capsule Monster, Sevengar. Ultra Eye restored to him as Ultraseven would return in Ultraman Mebius and the Ultrabrothers movie and in the Ultraman Mebius series.
Unlike most other Ultramen, Ultra Seven does not demonstrate any of the time constraints that plague most of the other heroes of the Ultra Series. On occasion however, the green Beam Lamp on his forehead would begin blinking in a similar fashion to the Color Timer that the other Ultras had.
However, this tended to occur when Ultra Seven was in mortal danger, suggesting it warned him how badly weakened he was rather than how much time he had left to fight. This is similar to some of the more recent Ultras, whose timers acted as an indicator of battle damage rather than time limit.
* Eye Slugger: The crest on Ultra Seven's head can be detached and used as a throwing weapon. This is Ultra Seven's most well-known weapon, and possibly the most famous of all Ultra attacks. It has been incorrectly referred to as an "Ice Lugger" by various sources. This name was coined during the early pre-production on the series, which was going to be called "Ultra Eye" (Urutora Ai), hence "Eye Slugger." When the title of the series was changed to "Ultra Seven," the name of the weapon remained "Eye Slugger" -- according to official Tsuburaya Productions production notes, published in Kodansha Official File Magazine Ultraman Vol. 4 & 5: "Ultra Seven" (2005).
* Emerium Beam: Various concentrations of energy rays could be fired from the Beam Lamp on his head as one of Ultra Seven's finishers. It is one of his trademark moves. He would either fire it standing, his left hand drawn to his chest while his right arm was outstretched, or more commonly from a kneeling position, two fingers from both hands nearly touching the gem.
* Wide Shot: Ultra Seven's most powerful attack. By gathering energy in the armor plates on his shoulders and chest, Ultra Seven could unleash a powerful stream of energy by crossing his arms in an L-shape (his left arm upright, his right arm bent). He could further increase the potency of the beam, but this special attack drains his own energy. The Wide Shot was later turned into an ordinary weapon where Ultra Seven can just pose his arms into a L-style and does not drain his energy. Of course, this style will not be as powerful as the one needs to drain his own energy.
* Capsule Monsters: When unable to fight (usually because his Ultra Eye has been stolen), Dan will often produce a small capsule that releases a giant-sized monster to fight in his place. Although he is shown to have four or five capsules, only three capsule monsters are shown in the series, Windam, Mikuras, and Agira. In the 1998 Direct To Video series, Ultra Seven once used one of the capsules to incapacitate a member of the new Ultra Garrison in order to take his place. The Capsule Monsters would later return in the form of the Maquette Monsters from Ultraman Mebius.
* Ring Shot: When severely depleted of energy, Seven uses the ring shot to replace the wide shot. It is generated by Seven spreading both his arms our and joining his palms together. In a split second, a ring shaped beam zips through his palms and usually cuts through the enemy.
* Ultra S.O.S: Just like the other Ultraman Brothers, Seven can summon a blue signal from his eyes and send an S.O.S flashing in the sky. Unlike that of Ultraman Ace, his S.O.S flashes in green.
* Ultra Splitter: Seven splits himself in many forms, to confuse his opponent. Usually he uses it to drive his enemy in circles. The move depletes his energy supply by one minute, and is used against teleporting enemies.
* The Seven Shrink: As seen by Crazygon, Seven shrinks himself and enters into a cannon. The cannon fires and the miniature Seven cuts through the monster like a bullet.
* Eye Beam: Seven crosses his hands together and pulls it down to his lower torso. Twin beams burst from his eyes and hit the enemy.
* Solar Recharge: When severely depleted of energy, Seven turns towards the Sun and absorbs the rays into his chest, he then has enough energy to finish his opponent off.
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