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Vampire Society FAQ

1. What are Houses and Covens?
2. What is the difference between a House and a Coven?
3. How do I join a House or Coven?
4. Help! I'm in a House/Coven and I hate the Master!
5. I've been traded! I don't want to be traded!
6. What is the House/Coven Score?
7. What is Favor of the Prince?
8. What are the various House/Coven levels?
9. What are Marks?
10. I'm blind. What does that mean?
11. What special exceptions does a Sire have?
12. What are Alliances?



1. What are Houses and Covens?

Houses and Covens are organizations of members within Vampire Rave. They are independent societies. Each functions in accordance with the guidelines as set forth by the House/Coven Master.

Houses and Covens have a number of unique features including a private Forum, News section, and the ability of the Master to send group messages.

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2. What is the difference between a House and a Coven?

There are 7 Vampire Rave Houses. This number is fixed and will never change. Each House is headed by a Vampire Rave Master Vampire.

A Coven is created by a Sire. There are few differences between a House and Coven other than a Coven is created by a Sire, who is not necessarily a Vampire Rave administrator, and a Coven can be disbanded by the Sire at any time.

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3. How do I join a House or Coven?

A member has no choice as to whether or not they want to be in a specific House or Coven. Members are selected by the House/Coven Master along the following guidelines:
  • A member must be at least level 20 (Exasperater) to be inducted.
  • A member must not already be in a House or Coven.
  • Sire's have special exceptions and cannot be forcibly inducted.
  • Members can also be traded between a House or Coven.

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    4. Help! I'm in a House/Coven and I hate the Master!

    Members do not have a choice as to whether or not they want to be in a specific House or Coven. A member can request of their Master that they be traded, however a Master is under no obligation to facilitate such a trade.

    When a member reaches the Status of Sire they are free to leave any House or Coven.

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    5. I've been traded! I don't want to be traded!

    Members do not have a choice as to whether or not they will be traded to another House or Coven.

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    6. What is the House/Coven Score?

    The House/Coven Score is a complex mathematical formula that ranks all Houses and Covens. You can find an indepth explanation of how the Score is computed here.

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    7. What is Favor of the Prince?

    Favor of the Prince is earned by House or Coven members through a member's level of activity on Vampire Rave. Favor is an important portion of the House/Coven score (34%). After Favor has been earned, it may be traded or given to another House or Coven. It can be considered currency, and is often used to facilitate trades between a House or Coven.

    All Favor earned by a member belongs to the House or Coven Master. It is up to the Master how Favor will be used. This includes Sire's who have chosen to join a House or Coven versus starting their own Coven.

    Statistics are maintained showing how much Favor a member has earned. This statistic is not what Favor the member possesses (Their Favor belongs to their Master). However, this statistic is useful for Master's who are considering trading members.

    Favor is earned in the following manner:
  • 25 page views equals 1 Favor. 1 page view equals 1/25 Favor.
  • 15 minutes of time spent equals 1 Favor. 1 second of time spent equals 1/900 Favor.
  • Important Note!

    Although the primary method of earning favor is through website activity, it is not the only way. The Prince may distribute Favor in any way The Prince deems fit. Often times The Prince is very unfair about how such disbursements are awarded.

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    8. What are the various House/Coven levels?

    The are several House/Coven levels that are independent of other areas of Vampire Rave:
  • Forum Master - Can Open/Close/Edit/Delete Forum messages. Can also approve/deny/close/delete Polls.
  • News Master - Can Add/Delete News articles.
  • Detail Master - Can change the Society crest, representation, mark, and description.
  • House Message Master - Can send Society messages.
  • Trade Master - Can initiate and accept trade offers from other Houses or Covens.
  • Level Master - Can alter the level of Society members.
  • Assistant Master - All Society powers. The only excluded power is marking, and in the case of Covens, disbanding.
  • It is up to the Master to decide how they will run their House or Coven and what powers they will bequeath upon members.

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    9. What are Marks?

    There are 3 Marks:
  • Mark of the Prince
  • Mark of the Master
  • Mark of Shame
  • The Prince can mark any member of any House or Coven. A Society Master can mark members of their own Society only. How The Prince and Masters choose to issue their mark will vary.

    A Mark awards a member a bonus or penalty to their Status. Mark of the Prince is 10%. Mark of the Master is 5%. Mark of Shame (awarded by the Prince only) is -10%. This means the most a single member can accrue is 15%. This bonus is applied to the member's Status and it is substantial. The higher the level of the member the more significant the bonus. As an example, a level 80 member with Mark of the Prince is instantly bumped to level 88 (80 * 1.1 = 88). The modifier is applied after the Status base score is computed. For more information on Status levels, click here.

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    10. I'm blind. What does that mean?

    A Master may choose to blind any member of their House or Coven. When a member is Blind they cannot see the House Forum or News, and they will not receive any House messages.

    A Master may choose to blind a member for any number of reasons, including problematic members. Who a Master chooses to blind is totally up to the Master.

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    11. What special exceptions does a Sire have?

    A Sire may not be forcibly inducted into a House or Coven. A Sire may however petition a House or Coven for membership. Membership must be granted by the House/Coven Master.

    A Sire can start their own Coven. If a Sire wishes to start their own Coven they must contact The Prince.

    A Sire can choose to leave any House or Coven at any time. A Sire can also disband their Coven. Special Note!

    Because of Master marks, a member can achieve an artificial level of Sire. If that member then leaves a House or Coven they will loose their mark. Their Status is recomputed and their level may drop below Sire. At this point, the member can be forcibly inducted into any House or Coven.

    If a Sire chooses to leave a House or Coven they should make sure that they will retain their Status of Sire after they leave.
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    12. What are Alliances?

    An Alliance is formed between two or more Societies. When Societies align, their favor and members are combined in the computation of Society Standing.

    Members of an Alliance can freely move between aligned Societies. When you are in a Society that is in an Alliance, you can move freely within the other Alliance Societies. You can access their news page, message archive, chat, polls, forum, and private internal pages just as if you were a regular member. You can also post in their forum or vote in their polls.

    Here are the general rules of Alliances:

  • An Alliance is formed by either a House or Coven Master.

  • A House cannot join an Alliance. The House Master can only form an Alliance.

  • Houses cannot align.

  • If a Coven Master starts an Alliance, they can only have other Coven's as members (since Houses cannot join an Alliance).

  • The Master who starts the Alliance is the Alliance Master. Only the Alliance Master can disband an Alliance.

  • The Alliance Master, along with their Detail and Assistant Masters, maintain the Alliance page.

  • The Alliance page has a crest, banner, and description. It is a singular page for the Alliance. It lists all Societies that belong to the Alliance.

  • A Coven can petition an Alliance for entry. The Alliance Master is the only one than can approve or deny a petition.

  • A Coven Master can withdraw their Petition or leave an Alliance at any time.

  • All Societies retain ownership of their Favor and Members. Internal administration of the Society does not change. An Alliance member cannot hold an administrative position in an aligned Society.

  • Standing Computation:

    Member Societies of the Alliance disappear from the Standings page. There is a singular entry for the Alliance. For Standing computation of the Alliance, all Favor and Members of the Alliance are totaled.

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