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xLadyKalyndrax's Journal



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PROFILE




3 entries this month

 

Card Back

04:23 Jan 19 2014
Times Read: 621


"Below you will see the back of all the cards used in Clash of Covens."



"Today I have hit the 99.9% mark on the vertical card template. These cards (Soldiers, Lieutenants, Commanders, and Tokens), will comprise the humanoid elements of an Army."



"Next I have to build the horizontal template, to be used for Traps, Rituals, and Structures."





COMMENTS

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xRobin3x
xRobin3x
17:50 Jan 19 2014

very nice.





 

Clash of Covens

18:14 Jan 16 2014
Times Read: 639


"This is a game, inspired by Clash of Clans. Only inspired, though. Nearly all of the content comes from my own knowledge and creativity, or from real-life counterparts."



"In essence, this is a trading card game. At first it was going to simply be a game on Vampire Rave. I will use the Member Pages created on this profile, in order to display the rules, as well as card images."



"The way it works is simple. There is a battlefield, with 30 squares of terrain. Two Covens will challenge one another on this battlefield."



"The Coven Master (called the Commander for this game), is in charge of their Army. The Army is built from several pieces."



"The most important card is the Commander's own. It represents them and if it falls in battle, the Coven loses."



"The next are the Lieutenants. These cards are designed around members within the Coven. There is a limit to how many Lieutenants can be used in the Army (either 1, 2, or 4)."



"The majority of the Army is composed of several types of cards. First are the Soldiers. These are built from a selected Force. Each Force has it's own theme, and the cards in that Force adhere to that them. At present the starting themes will be Humans, Vampires, and Shifters."



"Gameplay will consist of the Coven Master, or their designated representatives, to message me with the actions taken during each turn. I will send messages detailing which cards you randomly draw at the start of the turn, and all information will be posted in a special page. This is so anyone on VR can look at the page and see how the battle is going."



"There are special features in the works. Special battlefields with varied terrain and environmental hazards, such as Lava, Swamps, Heavy Forests, all with their own effects."



"The way battle will work, is that you place a card on the battlefield, one or two per turn. The cards do not move, unless by their effect. All cards that are able to can attack in a given turn, so long as they have a target in their attack range."



"To win, generally, you must destroy all of the enemy Coven's Soldiers and Lieutenants. If the Commander is the only card left, other than Structures or Traps, then you win. Or you can simply destroy the Commander for an immediate victory."



"Any Coven on Vampire Rave is free to sign up to play this, once it is ready. Rather than this be a game just for Coven Masters, it is encouraged to use the forums of your Coven to discuss strategy or ideas."



"I am currently in the process of using a card designer, to build a template for these cards. I am hoping to have the Soldier/LT./Cmdr./Warlord/Token style finished by the start of next week. And the Structure/Trap style ready before the month ends, so I can begin creating enough cards for some testing phases to begin."

COMMENTS

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xRobin3x
xRobin3x
19:11 Jan 16 2014

Kinda reminds me of chess in a way.... lol





xLadyKalyndrax
xLadyKalyndrax
19:39 Jan 16 2014

"It is, but it isn't. Some cards may allow the card to move about the battlefield. But mostly, there is no movement. When a card is placed, that is where it stays."



"You will use Structures as defense. There will be cards featuring walls, towers, things such as siege engines."



"Most of the offensive cards will have a default attack value, of a differing type."



"So far I have icons for Melee, Ranged, Fire, Ice, Water, Earth, Air, Blood, Shadow, Light, and Heal(for healer units to heal instead of damage)."



"The card effects will be activated by spending points. At the beginning each Commander will have a set number, I don't know exactly how many as of yet. But they use those to activate the effects of a card placed on the battlefield."



"These effects will generally be special attacks, magic spells, things of that nature."



"I have been working on this for the past couple weeks. I already have about 5 Covens who are interested in the concept."




Lylia
Lylia
04:37 Jan 19 2014

well we all know this is the place for battle ~giggles





xLadyKalyndrax
xLadyKalyndrax
04:39 Jan 19 2014

"Oh yes, it is at that. I will have to create some backstab effects to mimic that."




xRobin3x
xRobin3x
17:51 Jan 19 2014

still sounds like a interesting game all in all





 

Clash of Covens

03:35 Jan 01 2014
Times Read: 614


"This is a game I have begun working on. For those of you whose Coven I belong to, you know I enjoy games."



"This was originally for members in a single Coven, yet a flash of inspiration has quickly spiraled it into something that will span all of Vampire Rave."



"This is to be a game where Covens battle one another. This can be for fun, to gamble favor, whatever they wish."



"I will be the moderator of the game. All of it will take place on Member Pages I create. So even if you do not take part in a battle, you will still be able to witness it."



"Any Coven Master is free to register their Coven. Before a battle, the CM and members of the Coven can decide on which group of soldiers and tactics they wish to employ."



"The first release will feature three options: Humans, Vampires, and Shifters."



"As time allows, I will expand the rules, as well as the options for your army."

COMMENTS

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