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5 entries this month

 

Two Death Spells

06:37 Feb 22 2006
Times Read: 614


Death spell 1







Take soil from four places around the victim's house; mix with a paste of oak leaf, rotted bark and fresh mandrake, taken from the ground by a black dog. Add resin and knead until the clay is thick; shape into a human form and impress upon the shape the holes in the body, and the eyes and fingers; bind to the body some part of the victim that has been attained by devious means; nails, hair, clothing, tears or urine.



Do with this mannequin exactly what you will, saying,



'In the name of Persephone, in the name of Hermes, may evil pass between me and N., may the limbs of N. burn without flame, may his body cease to pass excrement, may the poison of my evil cause his heart to stop.'







Death spell 2







Take an animal of lesser nature, preferably a toad or similar beast. Baptize it with water from a font, solemnly and properly with the name of the intended victim.



Say,



'In the name of the Holy Ghost, the Son and the Father, and their infernal enemies, I baptize thee N. May Hecate bind thee limb to limb and wit to wit.'



Thus baptized, the beast may be tortured, twisted and killed, and this will be seen to be done to the victim.


COMMENTS

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TO CURSE AN ENEMY

06:34 Feb 22 2006
Times Read: 615


In the dark of the moon, spread a table with some cloth of a dark color, ragged and dusty.

At the four corners, set black candles unlit. In the center of the table, set a open wooden box.

On a small flat stone, inscribe your enemy's name reversed.

Spit upon it and set it within the box. Light the four candles with a burning straw or taper.

Cast into the box a handful of bitter weeds: chicory, dandelion, etc. Fix the curse with these words.

That thou shalt be turned into a stone,

And that all thy wits shall be turned front to back,

And that over thy face the loathsomeness shall creep,

And that as in a coffin thy limbs shall be bound,

And that light shall be withheld from thine eyes,

And that thy house and lands shall be impoverished and spoiled,

And that all the nourishment shall taste to thy tongue as wormwood,

And that thou shalt be held alien from thy fellow man,

And that these things shall be so until I release thee,

I spread this table and mark this stone

And spit upon it and conceal it,

And light these candles and apply these poisons,

And fix this curse upon thee

In the names of the Four Fires

Whose names are RIL, YUT, SAR, and LOD,

Who shall consume thee as they are consumed

Remain watching by the candles until the are burnt out.

These things may be taken away but the stone must be buried near you house until the spell is withdrawn.


COMMENTS

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Enochian Pentagram Ritual

06:30 Feb 22 2006
Times Read: 616


This Pentagram ritual is written entirely in the Enochian (Angelic) language and incorporates techniques from the Golden Dawn Greater and Lesser Pentagram Rituals and Aleister Crowley’s Star Ruby and Liber Reguli, plus a few innovations of my own. I have found it to be a very effective banishing and invoking ritual for use with the Enochian system. Note that it is not required that you use an Enochian banishing to work with the Enochian system; I have known some magicians who work the system extensively and use Crowley’s rituals or those of the Golden Dawn. My personal preference is to avoid mixing systems, and this ritual is intended for those of a similar mindset.





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Part I: The Tablet of Union

The ritual begins with the tracing of the elemental pentagram over the body of the magician as the Angelic names of the five elements are intoned. On the Tablet of the Watchtowers, the element names form the central cross, which is called the Tablet of Union. The Tablet of Union can also be drawn as a grid of letters, like so:



E X A R P

H C O M A

N A N T A

B I T O M

In the Angelic language, EXARP (which I pronounce EX-arp) is the name for elemental air, HCOMA (HCO-ma) is the name for elemental water, NANTA (NAN-ta) is the name for elemental earth, and BITOM (BI-tom) is the name for elemental fire. EHNB (EH-nub), the word formed by taking the first letter of each of the other four elements, is the name for Spirit, the fifth element that binds the other four together.



Face the east. If you are working in an Enochian temple with the Holy Table in the center, stand to the west of the Table so that you are looking across it to the east, since you always face the Table when it is present in the temple. Trace from your left hip to your right shoulder, visualizing a black line connecting those two points. Intone NANTA (earth).

Trace from your right shoulder to your left shoulder, visualizing a white line connecting those two points. Intone HCOMA (water).

Trace from your left shoulder to your right hip, visualizing a green line connecting those two points. Intone EXARP (air).

Trace from your right hip to the center of your forehead, visualizing a red line connecting those two points. Intone BITOM (fire).

Trace from the center of your forehead to your left hip, visualizing a shimmering electric blue line connecting those two points and completing the pentagram. Intone EHNB (spirit).

Clasp your hands over your heart and intone either IAD (i-AD - God) or the name of your Holy Guardian Angel if it is known to you. Regardless, you will want to use IAD in any public ritual so that you will not reveal the name of your Holy Guardian Angel to onlookers.

This charges the body of the magician with the magical energy of the five elements.



Part II: The Kings

Once the magician has been empowered, the next step is to evoke the King of each direction at the four quarters of the temple. The names of the Kings can be found by tracing a spiral pattern over the center of each quadrant of the Tablet of the Watchtowers. The Kings are evoked using pentagrams of the four elements placed at the four cardinal directions following the arrangement of the banners (fire in the east, water in the south, air in the west, and earth in the north). The form of the ritual, banishing or invoking, is determined by the direction in which the pentagrams are traced, as in the Greater Ritual of the Pentagram. Once each pentagram is completed, the symbol of the ruling planet for the appropriate cardinal Zodiac sign is traced in a color that is complementary to the color of the pentagram. This is a technique taken from the Golden Dawn system called flashing colors, which is also used in the construction of talismans. Once the figures are traced, the magician then vibrates the name of the appropriate King. Finally, the magician retires in either the Sign of Silence (for the banishing form) or the Sign appropriate to the element (for the invoking form). This sequence is repeated for each of the four directions, after which the magician returns to face the east, completing the circle.



In the east, trace the pentagram attributed to the element of Fire in red, and then trace the symbol for Mars in the center of the pentagram in green. Vibrate the name BATAIVAH (ba-ta-i-VA), retiring in the Sign of Silence in the case of a banishing or the Sign of Fire in the case of an invocation.

In the south, trace the pentagram attributed to the element of Water in white, and then trace the symbol for the Moon in the center of the pentagram in black. Vibrate the name RAAGIOSL (ra-a-gi-o-SAL), retiring in the Sign of Silence in the case of a banishing or the Sign of Water in the case of an invocation.

In the west, trace the pentagram attributed to the element of Air in green, and then trace the symbol for Venus in the center in red. Vibrate the name EDLPRNAA (edl-per-NA-a), retiring in the Sign of Silence in the case of a banishing or the Sign of Air in the case of an invocation.

In the north, trace the pentagram attributed to the element of Earth in black, and then trace the symbol for Saturn in the center in white. Vibrate the name ICZHIHAL (ik-zod-hi-HAL), retiring in the Sign of Silence in the case of a banishing or the Sign of Earth in the case of an invocation.

Return to face the east, completing the circle.

The Kings are attributed to the Sun, so with this step the magician has extended the ritual to include planetary, or macrocosmic energy, and also the physical space of the temple itself. Still, the energy of the ritual remains fundamentally elemental in nature because the Kings are attributed to the solar part of each element rather than the Sun itself.



Part III: The Names of God

The next portion of the ritual aligns the magician with the twelve Names of God. There are three names for each of the four quadrants, and they are taken from the horizontal line that divides each quadrant in half. These Names of God are attributed to the twelve signs of the Zodiac. The magician first places each group of names in the appropriate direction by intoning several short phrases in the Angelic language, and then makes a deosil, or clockwise, rotation that symbolizes the circle of the Zodiac belt. Finally, the magician returns the energy that has been extended to the center.



Make the Sign of Osiris Slain, extending your arms to form a cross, and intone:

RAAS I ORO IBAH AOZPI (RA-as I O-ro i-BAH a-o-ZOD-pi – "In the east is ORO IBAH AOZPI"),



SOBOLN I OIP TEAA PDOCE (SO-boln I o-IP te-a-A pdo-KE – "in the west is OIP TEAA PDOCE"),



BABAGE I MPH ARSL GAIOL (ba-ba-GE I MEH-peh ar-SAL ga-i-OL – "in the south is MPH ARSL GAIOL"),



LUCAL I MOR DIAL HCTGA (LU-kal I MOR di-AL hek-TGA – "in the north is MOR DIAL HCTGA").

Make one full clockwise rotation of the temple while intoning:

MICMA AO COMSELH AOIVEAE (MIK-ma A-o KOM-se-la a-o-i-VE-a-e – "Behold, the circle of stars").

Once the circle is completed, clasp hands over your heart and intone:

OD OL MALPRG NOTHOA (OD OL MAL-perg NOT-ho-ah – "And I, a through-thrusting fire in the midst").

Part IV: Conclusion

If the AOIVEAE is being performed in conjunction with the MADRIAX heptagram ritual or any other magical working, this step is deferred until the conclusion of that rite. The conclusion is essentially the reverse of the first section – once a magical working is finished, the remaining energy is banished and grounded back into the earth.



Clasp your hands over your heart and intone either IAD (God) or the name of your Holy Guardian Angel if it is known to you. Again, you will want to use IAD in any public ritual so that you will not reveal the name of your Holy Guardian Angel to onlookers.

Trace from your right shoulder to your left hip, visualizing a shimmering electric blue line connecting both points. Intone EHNB (spirit).

Trace from your left hip to the center of your forehead, visualizing a red line connecting both points. Intone BITOM (fire).

Trace from the center of your forehead to your right hip, visualizing a green line connecting both points. Intone EXARP (air).

Trace from your right hip to your left shoulder, visualizing a white line connecting both points. Intone HCOMA (water).

Trace from your left shoulder to your right shoulder, visualizing a black line connecting both points and completing the pentagram. Intone NANTA (earth).

Finally, stand in the Sign of Earth for a few moments to ground out any excess magical intention. The ritual is now complete.


COMMENTS

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Deathspell (tnagasiva)

06:27 Feb 22 2006
Times Read: 617


To secure the death of a foe: Get some wax from an old church or, failing that, from what is called a 'botanica shop' (Catholic Magick). Out of the wax, make what is called an 'effigy'. Now it will be better if you can get some of your enemy's hair and/or clothing or finger/toe-nails. Put them at the appropriate place on the effigy. When you've made it, then set it up on your altar. Seal the association with some blood. Get some blood from a butcher or if you have to from your finger with a pin. Smear this on the effigy, especially on the head and the genital area. Do this in candle-light and don't let anyone else know you are doing it. Enact the spell. Make up some nonsense words (the Lord's Prayer said backwards is good) and chant these as you drive a pair of scissors deep into the heart of the effigy. Imagine a great sword penetrating the chest of your enemy and see hir falling to the ground with a heart attack or perhaps some sort of industrial accident. Drive those scissors in deep and leave them there on your altar for exactly 3 days, meditating on this image and the potency of your spell. Again, don't tell anyone you're doing this. Within three days your enemy will be dead. Take the effigy and scissors and wrap a clean white cloth around them. Tie it up real good and put a few large stones in with them. Go to the nearest body of water and throw this into it sometime near midnight. Don't let anyone know that you are doing this either. Don't say anything about your spell to anybody for at least a week. If you find out that your enemy didn't die, then don't tell anyone for two weeks. They'll die sometime within the next month. Sometimes the evil gods need to know you are serious before they will allow you to carry out your wrath. Don't take public credit for the death. If you do, they'll lock you up or consider you a suspect of what may appear to authorities to be a murder.



IMPORTANT NOTE: This spell is very powerful. It should be used in PLACE of physical violence. Violence is often illegal and will likely rebound upon you, just like the bambi-wiccans say. They only know SOCIAL laws of magick. Do the spell just like I told you and forget about the person, secure in the knowledge that you have caused them everlasting torment. You see, their soul will not go to heaven. Since they were killed with magick and you've thrown the effigy into a body of water, they cannot ever get into heaven until someone finds the effigy and removes the scissors in a magical rite. Fat chance. :> It's as simple as that! Most magick is about the same kind of thing. I didn't tell you this. I wasn't here.


COMMENTS

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Curses

06:25 Feb 22 2006
Times Read: 618


Magic spells which are placed upon people with the intention of harming them. The misfortune intended by curses can range from illness, and harm, to even death. Curses are declared to be the most dreaded form of magic, often called black magic, and are believed to be universally used. The principle purposes for them to be "laid" or "thrown" are for revenge, and also for protection of homes, treasures and grave sites. Curses can become effective immediately or may be dormant for years. Curses laid on families have been known to have plagued them for generations.


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