THE NECRONOMICON SPELLBOOK
Edited by "Simon"
Companion of the Book of Fifty Names
INTRODUCTION
THE CHURCH where it all began no longer exists. Like so much else in
this bizarre case which has been quietly making history in the last
four years it has receded silently into the mists of memory. Simon had
been a monk, a priest, later an abbot and finally a consecrated bishop
of this Eastern Church, becoming ordained even before he graduated high
school. Coming from a Slavic background (his grandparents fled the
Austro-Hungarian Empire) he acquired a broad knowledge of several
foreign languages, including French, Spanish, Italian, Slavonic, Greek,
Latin and even Mandarin Chinese. This ability enables him to
communicate with people from many races and nationalities as well as to
probe the mysteries of religion and magick in the ancient manuscripts
and worn leather books from many long-forgotten lands. As a young
priest, he found himself called upon to perform exorcisms among poor
ethnic families in the sometimes seedy and dangerous New York City
neighborhoods that were his parish. He had faced evil many times in his
life, and battled with the devil himself in his many disguises. Yet, he
was still not prepared for the sudden appearance of the NECRONOMICON
that overcast afternoon in the Spring of 1972.
They had not quite made history yet, those two renegade monks who had
unwittingly made it possible for Simon to be one of the first human
beings to actually hold the notorious spellbook in his hands. But they
would. Shortly thereafter, headlines in the New York Times, the
Christian Science Monitor and other papers across the country
proclaimed the awful truth. His two brother monks had been arrested for
committing the biggest rare book heist in the history of the United
States. Little did they know the true value of one of their ill-gotten
possesions - the corroded box containing hundreds of pages of
manuscript written in a large, cursive hand in the Greek tongue. It was
only one of hundreds and hundreds more they had stolem from
universities and private collections across the United States and
Canada. The two monks would eventually serve time in a federal prison
for their offense. And Simon would be left with the task of deciphering
what appeared to be an ancient book of spells dating from the ninth
century, A.D.
L.K. Barnes had been a student at the university of Colorado when he
began painting the bizarre works of aliend landscapes that have become
his hallmark to all who know him now. Years ago, he had fantasized
about finding the dread NECRONOMICON in an old used book shop, and many
of his paintings and sculptures are of themes inspired by his voracious
reading of Lovecraft's opus. Somehow, he knew the book had to exist.
Somewhere. In some form. He knew it was not a mere fantasy of
Lovecraft's - for the very concept of such a book held a power all its
own. Then one day in 1977, a friend, whom we can identify only by his
initials B.A.K. led him to the Magickal Childe Bookstore in Manhattan.
It was just the type of strange and exotic place one would almost
expect to find a NECRONOMICON stashed on a forgotten shelf. Jokingly,
he asked the proprietor, Herman Slater, if such was the case.
'Certainly,' he replied, and pulled Simon's translated manuscript from
behind the counter. 'Here it is.'
The rest, as they say, is history.
Fighting against almost impossible odds, the first edition of the
NECRONOMICON was published in December, 1977. Friends and business
associates told both Simon and his new partner, L.K. Barnes, that the
project was doomed to failure. That it was too expensive. That it would
never sell. And that they would be stuck with a cursed book of evil
magick for the rest of their lives. They were proven wrong. In a year,
the first edition sold out even though it was retailing for fifty
dollars a copy. In less than a year, the equally expensive second
edition was sold out and a third edition was just printed in 1981. The
paperback rights were sold, and there has been talk of motion picture
rights for the story of the NECRONOMICON.
But the emergence of the NECRONOMICON has spawned a whole generation of
imitations since 1977. The brilliant artist and creator of the sets for
the movie Alien, H.R. Giger, has come out with his own Necronomicon; a
series of paintings based loosely on the subterranean concepts of H.P.
Lovecraft, who popularized the book in the 1920's and 1930's through
his short stories and novellas, depicting the NECRONOMICON as the most
blasphemous and sinister book of spells the world has ever known (an
attitude no doubt based on a serious misunderstanding of the book's
true origins and purpose). The British author, Colin Wilson,
collaborated in a thin volume published in 1978 containing speculation
concerning the existence of the NECRONOMICON. Stephen Skinner mentioned
it in his introduction to the Enochian Disctionary, and Francis King
has mentioned it in his introduction to the Armadel, a reprint of a
spell book of the Middle Ages.
A reviewer for Fate Magazine warned his readers against possible misuse
of the Book as it might involve serious hazards to one's health
(mental, physical, or spiritual?), and indeed much of the Book's legend
concerns the formulae for the invocation of dark powers from under the
earth or beyond the veil of the stars. However, these same forces are
in actuality no more than the long-forgotten psychic abilities of
humanity, retained over millions of years since the first human walked
the earth and was in intimate communication with the powers of nature,
the heavens, and the animal kingdom. These forces are the remnants of
ancient gods worshipped by the earliest recorded Western civilization:
the Sumerians, a race that disappeared mysteriously from the face of
the earth over four thousand years ago.
The Editor and Publishers of the NECRONOMICON hope, by this volume, to
present a short guide to the use of the spells of the Book that would
enable anyone to simply pick it up and use it without fear or risk. The
spells concerning the Fifty Names of the Sumerian God Marduk were
chosen because of their universal appeal to the basic needs and desires
of every human being; Love, Wealth, Peace of Mind, Protection Against
Enemies, and Wisdom being among them. The Editor felt that the benefits
to be derived from the use of these spells should not be restricted to
those who have the time and the academic background necessary to follow
the entire complex system through to its end; a process that would take
most people over a year to perform properly. Instead, in the following
pages, a simple mathod of using the names, words and seals of Marduk
has been outlined and demonstrated so that anyone can follow the
process easily and with success.
This means you.
We have received many letters from people who have been very impressed
with our publication of the NECRONOMICON but who find the arcane
language and eerie instruction and diagrams a trifle confusing, and who
have asked us to simplify it for them so that they could get right into
the spells and turn their lives around without entailing any psychic
harm. We have seen it as our responsibility, therefore, to present this
book as an answer to those letters and those requests for a neat,
simple method of using the ancient and awesome forces of the
NECRONOMICON to gain wisdom, power, love and protection in these
troubled times.
So, we urge you not to put off using the spells that make up half of
this report. There is no reason why you should sit back and wait for
someone else to pick it up and later tell you how great it worked, how
wonderful the results are, how fast your wishes can come true. This is
your opportunity to decide that finally, today, you assume full and
total responsibility for you life and happiness; that the time for
sorrow, fear, doubt and confusion is over; that from now on, you are
your own master with the help of the malefick of the incredible
NECRONOMICON.
THESE SPELLS were originally worked by the mystics of ancient Sumeria,
a mysterious civilization that flourished in what is now knows as Iraq
over two thousand years before the birth of Christ. No one knows who
the Sumerians really were, or where they came from. Some say they came
from the darkest parts of Africa, where they were a nomadic people.
Then, suddenly, in less than a hundred years they became a full-fledged
agricultural society with cities and farms and beautiful temples that
reached to the skies. They gave credit for their awakening to a strange
being who came to them from the sea, wearing a diving suit, and who
taught them writing, science, agriculture, architecture and, of course,
magick. Almost overnight, the Sumerians became a people. Working the
system of the NECRONOMICON in the seven-storied temples, they became
the most cultured and powerful force in the Middle East. It is their
sytem of magick that has been retained in the NECRONOMICON. Now, after
literally thousands of years, this secret mystical system for winning
power, love and success is made available to everyone.
Of course, the original spells were in the Sumerians' own language, but
thanks to the team of translators who worked with Simon on the
decipherment of the manuscript, we can now understand what the spells
were about and how to work them properly in English.
But, in order to work properly, some Sumerian words have been kept
because they are known as 'words of power'. A 'word of power' is a word
that contains power in itself; in its very pronunciation, in the sounds
that comprise it. It cannot be changed, or else its power would be lost
forever. Hence, we have kept the original Sumerian words of power in
their original state, with the sounds intact. Some of them may look
difficult to pronounce at first, but take it very slowly and you will
derive much benefit from it. These are the words once spoken thousands
of years ago in the Sumerian temples to summon cosmic forces of such
scope that the mind clearly balks at trying to picture the rituals that
must have accompanied them in those days. So take the time and trouble
to learn the correct way to pronounce the words you want to use. The
effort will pay off a hundredfold when you actually employ your ritual.
Step One
Once you have found the spell you wish to use from the following seals
and descriptions, make a copy of the seal on fresh, clean paper with
black ink. You make the seal as large or small as you wish. Keep it in
a safe place until you are ready to use it, and never, under any
circumstances, let another person look at it, before or after you use
it. It is for your eyes only.
Step Two
Choose a quiet evening and a place where you will not be disturbed for
your ritual. The best time is about three in the morning, when
distractions (both natural and psychic) are at their lowest intensity.
Have your seal ready in front of you. Light two white candles and place
them at either side of the seal on a table or desk. If you care to,
light a stick of incense. Pine or sandalwood is best, or cedar. The
Moon should be waxing, but in cases of emergency this is not necessary.
Any time will do. When this has all been arranged, sit quietly for a
few minutes and think about the goal you want to achieve.
Step Three
While looking intently at the seal you have made, so that it is the
only thing you can see, take three deep breaths, slowly, one at a time.
Concentrate on the goal at the same time, seeing it as a picture if
possible. A picture of yourself sitting in a pile of cash, or with your
arms around a loved one, or withing a protective circle. Then, slowly
raise your eyes, without lifting your head, to the heavens and say,
slowly and clearly:
ZI KIA KANPA (Zee-Kee-Ya-Kan-Pa)
ZI ANNA KANPA (Zee-An-Na-Kan-Pa)
ZI DINGIR KIA KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa)
ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa)
Hear me, O Thou_________________ (here insert the Name of the Spirit
you are invoking)
Come to Me by the Powers of the Word_________________ (here insert the
word of the Spirit you are invoking)
And answer my urgent prayer!
ZI KIA KANPA
ZI ANNA KANPA
Step Four
Then slowly lower your eyes back to the seal in front of you and stare
intently at the drawing, at the same time forming a clear mental image
of the end you are trying to achieve. Do not pay any attention to any
strange or eerie feelings you may experience at this point. They are
common with this type of ritual and are no cause for alarm. It is
important that you do not break concentration for any purpose
whatsoever, so ignore the odd sounds and sensations that might
accompany the performance of any of these rituals. They are simply the
weak attempts of enevolved psychic entities trying to disrupt your
ritual. They are not worthy of your attention.
Step Five
When you have passed a few moments this way, and you feel your
concentration beginning to wane, then close the ritual with the
following prayer:
ZI DINGIR KIA KANPA (Zee-Deen-Geer-Kee-Ya-Kan-Pa)
ZI DINGIR ANNA KANPA (Zee-Deen-Geer-An-Na-Kan-Pa)
Spirit of the Earth, Remember!
Spirit of the Sky, Remember!
Take three more deep breaths, then stand up (if you have been sitting),
and walk a few steps around the room looking at all the objects that
might be there: furniture, pictures, etc. and touch a few of these
objects. This serves two purposes, one: it helps to solidify your
astral body if the preceding ritual has caused it to become overly
sensitive to passing vibrations, making it weak and vulnerable, and
two: it distracts the conscious mind from the basically unconscious
process that the ritual has just begun. Now, return to the table on
which your seal has been placed.
Step Six
Take the seal you have just made and cover it, or turn it over, or put
it away somewhere where no one will see it. The seal has been charged,
in a subtle way, and now can no longer be used for any other purpose
except what it was consecrated to do in your ritual. You must not use
the same seal twice for different goals, although you may use it twice
for the same goal, in case you wish to repeat your ritual the following
night. It is best not to repeat it for more than three consecutive
nights for reasons it would be too complicated to explain here.
Extinguish the candles and place them where you will find them easily
for your next ritual. They can be used again for any ritual, but must
never be used for simply lighting the room. Once used in a ritual from
the NECRONOMICON, they can be used for no other purpose save a similar
ritual from the NECRONOMICON. Do not use these candles for other
rituals (that is, from other spellbooks) or for any mundane purpose.
You must take these rituals quite seriously, and treat the tools you
use in a ritual with the same respect a carpenter has for his saw and
hammer, or a plumber for his wrench or a priest for his Bible. In a
way, by using these rituals, you have become a kind of priest or
priestess yourself for you have joined a select order of initiates that
has been practicing these and similar mystical rituals since the
beginning of recorded history.
Step Seven (optional)
Most of our readers and students have found it enormously valuable to
keep a written record of all rituals they perform, so that they can
easily assess what their results are by using any particular ritual or
spell. They can gauge how long it will take for a certain spell to
work, and also they can refresh their memory in the future with
accounts of all the successes they have enjoyed through using the
NECRONOMICON. The first time a spell works, you may want to believe
itÕs only a coincidence. But later, as time goes by and more and more
of your spells are working, with phenomenal results, it's good to go
back and look through your magickal diary to see just how wrong you
were about coincidence and to prove to yourself once and for all that,
yes, magick does work!
BEFORE YOU go straight to the Names, a few words of information.
According to Sumerian mythology, Marduk was the God who defeated the
Ancient Ones long before the creation of matter as we know it. Against
him in battle were the fierce TIAMAT, KINGU, and AZAG-THOTH. Once he
had destroyed these demons, he created the universe from the flesh of
TIAMAT, and humanity from the blood of KINGU mixed with his own breath.
You will come across these names in the description of the Fifty Names,
which were titles given to Marduk by the Elder Gods after he had helped
them to defeat the Ancient Ones. This is nothing less than the Biblical
story of the war in heaven and the fall of Lucifer; and, in fact, it
was recorded by the Sumerians even before there was a Jewish religion,
as the Sumerians were the first civilization in the Middle East and
their holy books and legends became the basis for much that we read in
the Old Testament. The Tower of Babel, for instance, is very probably
the Ziggurat (or temple) of Babylon. which was originally a Sumerian
city before it was captured by the Assyrian hordes.
Several of the Names do not have Words. In that case, using the Fifty
Names are given in the section entitled 'A Guide to the Spells'.
The special Seal for each Name is given on the chart.
The Seals are to be found in the Simon's Necronomicon "Book of Fifty
Names".
THE FIFTY NAMES OF MARDUK
1.The First Name is MARDUK.
The Lord of Lords, Master of Magicians. His name should not be called
except when no other will do, and it is the most terrible
responsibility to do so. The word of his calling is DUGGA.
This, the first name of MARDUK, should only be used when life is
threatened. It is not wise to use it on any other occasion, of
flippantly in way. To do so would be to render the other seals and
names worthless, for MARDUK would abandon you to your fate.
2.The Second Name is MARUKKA.
Knows all things since the beginning of the World. Knows all secrets,
be they human or divine, and is very difficult to summon. The Priest
should not sumon him unless he is clean of heart and spirit, for this
Spirit shall know his innermost thoughts.
This warning should, of course, be taken seriously. Can be useful in an
emergency situation when the knowledge of some secret thing is
important to life or limb, but a time of purification should be
observed at any rate after the Spirit is summoned. There is no word for
this spirit. It must be summoned by the force of your desire.
3.The Third Name is MARUTUKKU
Master of the Arts of Protection, chained the Mad God at the Battle.
Sealed the Ancient Ones in the Caves, behind the Gates. Possesses the
ARRA star.
To be used especially when performing any occult ceremony in which
there is danger, such as the invocation of demonic forces. The ARRA
star is a five-pointed Pentagram, and is the universal symbol of
protection. Protects the soul as well as the body.
4.The Fourth Name is BARASHAKUSHU.
Worker of Miracles. The kindest of the Fifty, and the most beneficent.
The Word used at his Calling is BAALDURU.
Can be used in hopeless cases, when it seems that the whole world is
against you or a loved one. When despair reaches its lowest depth, and
a coldness constricts your soul, call forcefully upon BARASHAKUSHU will
all your might and hope and your prayer will be answered in ways you
cannot imagine.
5.The Fifth Name is LUGGALDIMMERANKIA
Puts order into CHAOS. Made the Waters aright. Commander of Legions of
Wind Demons who fought the Ancient TIAMAT alongside MARDUK KURIOUS. The
word used at his Calling is BANUTUKKU.
This seal has proven useful when confusion has taken hold of the mind
and no way can be seen to end the mess a life is in. To sharpen your
perception of a problem and to discover a hidden answer, one you have
constantly overlooked, call upon this spirit and a cloud will lift from
your heart and mind and the solution to an important problem will
reveal itself in all its simplicity.
6.The Sixth Name is NARILUGGALDIMMERANKIA
The Watcher of the IGIGI and the ANNUNAKI. Sub-Commander of the Wind
Demons. He will put to flight any maskim who haunt thee, and the foe of
the rabisu. None may pass into the World Above or the World Below
without his knowledge. His word is BANRABISHU.
A good Spirit for warding off feelings of aggravation and irritation,
as well as the gnawing feelings of dread that sometimes come in the wee
hours of the morning, when you feel lost and alone. Merely the
pronunciation of the Word BANRABISHU at these times is sufficient to
dispel most of these negative emotions. To be said with force and
strength in the four directions.
7.The Seventh Name is ASARULUDU.
Wielder of the Flaming Sword, oversees the Race of Watchers at the
bidding of the Elder Gods. He ensures the most perfect safety,
especially in dangerous tasks undertaken at the behest of the Astral
Gods, his Word is BANMASKIM.
Like the Angel in Genesis, this Spirit protects a place, a home or
temple, from negative psychic and magickal attacks. Like the Sixth
Spirit, merely the pronunciation of his Word BANMASKIM is sufficient to
dispel hostile influences when shouted to the four quarters. Maskim and
Rabisu are the names of ancient Sumerian demons.
8.The Eighth Name is NAMTILLAKU.
A most secret and potent Lord, he hath knowledge to raise the dead and
converse with the spirits of the Abyss, unbeknownst to their Queen. No
soul passes into Death but that he is aware. His word in
BANUTUKUKUTUKKU.
Similar to the Lord Yama of the Tibetans or Baron Samedi of the Voudoun
cult, ths spirit has the power to see beyhond the veil that separates
the living from the dead and can reveal secrets that have been carried
to the grave.
9.The Ninth Name is NAMRU.
Dispenses wisdom and knowledge in all things. Giveth excellent counsel
and teaches the science of metals. His Word is BAKAKALAMU.
One reader writes to us and says, 'Although I am excellent in most of
my subjects at (a college on the East Coast), I am a general failure at
science. It was then that I got a copy of your NECRONOMICON and my eyes
fell to the seal of NAMRU. I prayed the night before an important
Chemistry midterm exam to NAMRU and carried his seal into the
classroom. I passed a test I thought I would never get a 35 in with an
astonishing 85. Suddenly, it just seemed that I understood the subject
for the first time in my life.'
10.The Tenth Name is ASARU.
This Power has knowledge of all plants and trees, and can make
marvellous fruits to grow in the desert places, and no land is a waste
to him. He is truly the Protector of the Bounty. His word is BAALPRIKU.
The application of the powers of this Spirit is obvious. Can be used
for a simple window box flower, or an entire farm, to protect against
blight and drought, and to insure a bountiful harvest.
11.The Eleventh Name is ASARUALIM.
Possesses secret wisdom, and shines Light in the Darkened areas,
forcing what lives there to give good accounting of its existence and
its knowledge. Gives excellent counsel in all things. His word in
BARRMARATU.
For those who dabble in the necromantic arts, or who are involved with
spiritualism, santeria, voodoo, macumba, or any of the other arts which
head of communication with invisible spirits and gods, this Spirit is a
tester and measurer of their truth. Can protect one from being deceived
by negative or unruly spirits, or by those who seek to convince you
that they are in communication with those forces when, in truth, they
are not. When engraved in metal and worn on the person in the presence
of deception, the metal has a tendency to get warm to the touch.
12.The Twelfth Name is ASARUALIMNUNNA.
This is the power that presideth over armor of all kinds and is
excellently knowledgeable in military matters, being of the advance
army of MARDUK at that Battle. He can provide an army with its entire
weaponry in three days. His Word is BANATATU.
An Auxiliary Police officer of our acquaintance goes nowhere on patrol
without the seal of this spirit concealed on his clothing.
13.The Thirteenth Name is TUTU
Silences the weeping and gives joy to the sad and ill at heart. A most
beneficent Name, and Protector of the Household, his word is
DIRRIGUGIM.
Sadness can sometimes be a heavy burden and a negative emotion that
eats away at our body and soul as surely as any disease. Quite often,
only a change of perspective is needed to quell the soulÕs tremblinhg.
A kind word, a sympathetic ear, a knowling intelligence, the hand of
friendship. Those who call on this spirit find an unspeakable peace
descends on their souls and lightens their spirits so that they can
return to the world of the living with a sense of rlief and renewed
faith in themselves and the world. Can be summoned to aid a friend in
distress as well as to give yourself a much-needed sense of joy and
well-being.
14. The Fourteenth Name is ZIUKKINNA
Giveth excellent knowledge concerning the movements of the stars and
the meanings thereof, of which the Chaldeans possessed this same
knowledge in abundance. The Word is GIBBILANNU.
An excellent patron Spirit for astrologers and astronomers, and a good
aid for those who read the sacred TAROT as well. The psychic abilities
of astrologers who use the ZIUKKINNA in their workings will become
greatly expanded.
15.The Fifteenth Name is ZIKU
This power bestoweth Riches of all kinds and can tell where treasure is
hidden. Knower of the Secrets of the Earth. His Word is GIGGIMAGANPA.
Although quite often scholars attribute metaphorical meanings to the
powers said to be found in spiritual spellbooks, ZIKU has been known to
work both ways, both literal and metaphorical. A reader who has used
ZIKU before writes to tell us that after invoking him she discovered a
ten dollar bill in the street. That was only the beginning, however.
She discovered that her attic contained a valuable stamp collection
that she sold to an interested buyer the following week. A 'hidden
treasure'?
16.The Sixteenth Name is AGAKU.
This Power can give live to what is already dead, but for a short time
only. He is the Lord of the AMULET and the TALISMAN. His word is
MASHGARZANNA.
Some explanation is necessary to understand the full implications of
AGAKU. The bestowing of life into dead objects is a specialty of those
magicians who deal in TALISMANIC magick. In this ART, a drawing or
engraving is made of some occult symbol that represents a goal to be
achieved (to make an extreme case, drawing a dollar sign on a piece of
paper to represent money or wealth). This 'talisman' must then be
consecrated and given 'life', which is the life-force and True Will of
the magician transmitted to the Talisman. AGAKU can assist the budding
magician by expediting this transfer of life-force to the talisman.
17. The Seventeenth Name is TUKU.
Lord of Baneful Magick, Vanquisher of the Ancient Ones by Magick, giver
of the Spell to MARDUK KURIOS, a most fierce enemy. His Word is
MASHSHAMMASHTI.
There are times when we feel that someone else may be praticing magick
against us. The feeling is hard to describe to anyone else, but we know
it when it happens. If you are certain that magick is being used
against you, that a spell has been cast or a curse sent in your
direction, then the name and seal of this spirit will repel the
evildoer as surely as if Archangel Michael had been summoned to rout
Lucifer from Heaven. A most potent protection device.
18.The Eighteenth Name is SHAZU.
Knows the thoughts of those at a distance, as well as those in the
vicinity. Nothing is buried in the ground, or thrown into the water,
but this Power is aware. His Word is MASHSHANANNA.
Can assist the magician in developing powers of telepathy and ESP, as
well as the special abilities of divination (telling past and future,
as well as present, events through the use of the Tarot cards, the I
Ching, or any of the thousands of methods in use since time began.)
19.The Nineteenth Name is ZISI.
Reconciler of enemies, silencer of arguments, between two people or
between two nations, or even, it is said, between two worlds. The scent
of Peace is indeed sweet to this Power, whose word is MASHINANNA.
The function of this Spirit is obvious by the obove description. Can
heal a lovers quarrel, a marital spat, a lawsuit, or even greater
problems. The Fifty Names of MARDUK are from the original Battle that
divided the universe into Good and Evil, and hence the forces they
represent are primal and hearken back to a time before recorded
history, before the collective memory of humanity.
20.The Twentieth Name is SUHRIM.
Seeks out the Worshippers of the Ancient Ones wherever they may be. The
Priest who sends him on an errand does so at terrible risk, for SUHRIM
kills easily, and without thought. His Word is MASSHANGERGAL.
We will not comment on the above.
21.The Twenty-First Name is SUHGURIM.
As SUHRIM before, the Foe who Cannot be Appeased. Discovers the
Priest's Enemies with ease, but must be cautioned not to slay them if
the Priest does not desire it. The Word is MASHSHADAR.
Again, we refuse to comment except to say that to use either SUHRIM or
SUHGURIM, as with ZAHRIM and ZAHGURIM below, is a dangerous act of
perhaps questionable morality.
Magick was worked hard in this tradition.
22.The Twenty-Second Name is ZAHRIM.
Slew ten thousand of the Hordes in the Battle. A Warrior among
Warriors. Can destroy and entire army if the Priest so desires. His
Word is MASHSHAGARANNU.
See previous page.
23.The Twenty-Third Name is ZAHGURIM.
As ZAHRIM, a most terrible opponent. It is said ZAHGURIM slays slowly,
after a most unnatural fashion. I do not know, for I have never
summoned this Spirit. It is thy risk. The Word is MASHTISHADDU.
Right.
24.The Twenty-Fourth Name is ENBILULU.
This Power can seek out water in the midst of a desert or on the tops
of mountains. Knows the Secrets of Water and the running of rivers
below the Earth. A most useful Spirit. His Word is MASHSHANEBBU.
For irrigation, drought, dowsing, 'Most useful'.
25.The Twenty-Fifth Name is EPADUN.
This is the Lord of all Irrigation and can bring Water from a far place
to your feet. Possesses a most subtle geometry of the Earth and
knowledge of all lands where Water might be found in abundance. His
Word is EYUNGINAKANPA.
The use of EPADUN is obvious by the preceding sentences. Water is fast
becoming a scarce commodity in some areas of the earth, and dowsers are
often called in to help locate sources of water under the ground. How
much more powerful they could be with knowledge of the power of the
NECRONOMICON and the Sumerian spirit called EPADUN.
26. The Twenty-Sixth Name is ENBILULUGUGAL.
The Power that presides over all growth, and all that grows. Gives
knowledge of cultivation, and can supply a starving city with food for
thirteen moons in one moon. A most noble Power. His Word is AGGHA.
Scientists predict a worldwide famine in twenty years.
27. The Twenty-Seventh Name is HEGAL.
As the Power above, a Master of the arts of farming and agriculture.
Bestows rich harvests. Possesses the knowledge of the metals of the
earth, and of the plough. His Word is BURDISHU.
An accomplished mystic writes to us to say that another ability of this
Spirit is in the realm of sexual reproduction in people as well, and
asserts that HEGAL, can receal secrets concerning human sexuality and
fertility, linking HEGAL with the Semitic Spirit HAGIEL, a Spirit of
the planet Venus.
28.The Twenty-Eighth Name is SIRSIR.
The Destroyer of TIAMAT, hated of the Ancient Ones, Master over the
Serpent, Foe of KUTULU. A most powerful Lord. His Word is
APIRIKUBABADAZUZUKANPA.
A secret application of this Spirit concerns celibacy and the
harnessing of the sexual urge for greater magickal power, as is done in
some Western and Eastern occult traditions.
29.The Twenty-Ninth Name is MALAH.
Trod the back of the Worm and cut it in twain. Lord of Bravery and
Courage, and gives these qualities to the Priest who desires it, or to
others the Priest may decide. The Word is BACHACHADUGG.
One of the prime characteristics of survivors is an inner sense of
courage in the face of near impossible odds. Quite often, all that
stands between us and success is the courage to do the right thing.
Self-confidence does not come with being born. It must be learned.
MALAH can help, The use of the seal and name acts withing days, some
say within minutes, to instill an exhiliarating feeling of superiority.
One feels equal to any task, no matter how hard or forbidding.
30.The Thirtieth Name is GIL.
The Furnisher of Seed. The Beloved of ISHTAR, his Power is mysterious
and quite ancient. Makes the barley to grown and the women to give
birth. Makes potent the impotent. His Word is AGGABAL.
No further comment is necessary.
31. The Thirty-First Name is GILMA.
Founder of cities, Possessor of the Knowledge of Architecture by which
the fabled temples of UR were built; the creator of all that is
permanent and never moves. His Word is AKABAL.
Also reveals teh hidden structure in all things, from the tiniest
molecule or atom to the solar system, galaxy, uiverse. Can show you the
Pattern of any event or object, can reveal the love triangle as well as
the golden triangle of the geometers. Aids students at the university
as easily as the children in a kindergarten class studying the names
for the colors.
32.The Thirty-Second Name is AGILMA.
Bringer of Rain. Maketh the gentle Rains to come, or causeth great
Storms and Thunders, the like may destroy armies and cities and crops.
His Word is MASHSHAYEGURRA.
The supply of potable water is becoming an increasing problem in many
countries. Many magicians have made their fortunes simply on the
ability to provide rain to parched towns and farmland. Another Spirit
whose usefulness will become more and more apparent as the next few
years go by.
33.The Thirty-Third Name is ZULUM.
Knows where to plant and when to plant. Giveth excellent counsel in all
manner of business and commerce. Protects a man from evil tradesmen.
His word is ABBABAAL.
Certainly a practical force, ZULUMÕs abilities range from aiding a
person in the development of a green thumb to advising a person in the
management of a multinational corporation. Can protect your store or
home against conmen or frauds. Invoke daily whenever involved in a
particularly sticky or important business deal with people you donÕt
particularly trust.
34.The Thirty-Fourth Name is MUMMU.
The Power given to MARDUK to fashion the universe from the flesh of
TIAMAT. Giveth wisdom concerning the condition of life before the
creation, and the nature of the stuctures of the Four Pillars whereupon
the Heavens rest. His Word is ALALALABAAAL.
Before there was Matter, according to certain mystics, there was only
Energy. This Spirit is summoned to impart knowledge of this divine and
cosmic fire to the magickal aspirant.
35.The Thirty-Fifth Name is ZULUMMAR.
Giveth tremendous strength, as of ten men, to one man. Lefted the part
of TIAMAT that was to become the Sky from the part that was to become
the Earth. His Word is ANNDARABAAL.
Continued evocation of this Spirit over a period of several weeks will
increase vitality and vigor in the weak and sickly. It will add lustre
to the health and strength of the strong.
36.The Thirty-Sixth Name is LUGALABDUBUR.
Destroyer of the Gods of TIAMAT. Vanquisher of Her Hordes. Chained
KUTULU to the Abyss. Fought AZAG-THOTH with skill. A great Degender and
a great Attacker. His Word is AGNIBAAL.
A Spirit to increase one's sense of self, or confidence and selfassurance,
by working on speeding up the reactions, mental and
physical, that determine our behavior. Gives the agility of a fencer
and the acuity of a chess-player. Also, generally good for defense
against magickal attack.
37.The Thirty-Seventh Name is PAGALGUENNA.
Possessor of Infinite Intelligence, and determines the nature of things
not yet made, and of spirits not yet created, and knows the strength of
the Gods. Hos Word is ARRABABAAL.
An arcane spirit, surely, who can reveal to you the wisdom of taking
certain courses of action in your life or business or personal affairs.
Can show you where a certain plan of action might lead you if followed
through the way you have it set up.
38.The Thirty-Eighth Name is LUGALDURMAH.
The Lord of Lofty Places, Watcher of the Skies and all that travels
therein. Naught traverses the starry element, but that this Power is
aware. His Word is ARATAAGARBAL.
Increases psychic awareness, even in those who claim they have no ESP.
Trains the mind in picking up subconscious signals from others,
forwarns of precognition. Good for astrologers and diviners, or to
invoke before going to see a reader or astrologer to insure a true
reading.
39.The Thirty-Ninth Name is ARANUNNA.
Giver of Wisdom, Counselor to our Father, ENKI, Knower of the Magickal
Covenant and of the Laws and of the Nature of the Gates. His Word is
ARAMANNGI.
The Magickal Covenant is descriptive of the uneasy truce that exists
between the forces of Good and Evil, or, if you will, the Ancient Ones
and the Elder Gods, both alien life forms which somehow contributed to
the birth of the human race and which now vie for superiority over us.
The Gates refer to the process of self-initiation contained in the
NECRONOMICON. This is a useful Spiritual Guide for those involved in
any form of occult self-initiation, for ARANUNNA sometimes acts as a
Teacher.
40.The Fortieth Name is DUMUDUKU.
Possessor of the Wand of Lapis Lazuli, Knower of the Secret Name and
the Secret Number. May not reveal these to thee, but may speak of other
things, equally marvelous. His Word is ARATAGIGI.
An awesome Force, difficult to summon. Of little practical use, it
would seem, except that the 'other things, equally marvellous can
sometimes be quite useful! Not to be attempted until after you have
mastered at least two or twelve of the others. Once summoned, DUMUDUKU
is difficult to hold for very long.
41. The Forty-First Name is LUGALANNA.
The Power of the Eldest of the Elder Ones, possesses the secret
knowledge of the world when the Ancient Ones and the Elder Ones were
One. Knows the Essence of the Ancient Ones and where it might be found.
His Word is BALDIKHU.
Increases your own power, especially your magick ability. Assists in
finding your own True Will, a most necessary step in becoming
proficient in all magick. Also has the uncanny ability to help you
remember your past lives and other incarnation.
42.The Forty-Second Name is LUGALUGGA.
Knows the Essence of all Spirits, of the Dead and the Unborn, and the
Starry and Earthly, and the Spirits of the Air and the Spirits of the
Wind as well. Which things he may tell thee, and thou wilt grow in
wisdom. His Word is ZIDUR.
Enables one to work magick with greater ease and speed, but also to
divine the Truth in any given situation, to sense the reality behind
the false-fronts of personal behavior in others, to know immediately
when you are being deceived, or when others are deceiving themselves.
For the magician, this Spirit gives excellent information concerning
the art of Magick itself, and how the spirits may best be summoned.
43. The Forty-Third Name is IRKINGU
This is the Power that laid capture to the Cammander of the forces of
the Ancient Ones, KINGU, Mighty Demon, that MARDUK might lay hold of
him and, with its blood, create the Race of Men and seal the Covenant.
His Word is BARERIMU.
This Spirit can also give knowledge of past lives and incarnations,
because it was there at the time of the creation of the human race, and
knows of its origins through the Blood and how the Demon KINGU was
captured. When invoking this Spirit, meditate for awhile quietly before
you close the circle, looking meanwhile into a smooth polished surface
like a mirror or a crystal ball, and various images will arise that
will tell you what you wish to know.
44.The Forty-Fourth Name is KINMA.
Judge and Lord of the Gods, at whose name they quake in fear. That the
Gods may not err, this Power was given to oversee their activities,
should they be lawful and within the nature of the Covenant, for the
Gods are forgetful, and very far away. His Word is ENGAIGAL.
When all else fails, when your prayers and invocations come to nothing,
when it seems as though God has forgotten you and abandoned you to your
fate, when the situation seems hopeless with no chance of improvement,
call on KINMA with all your heart and mind and soul. Empty yourself of
your fear and loneliness in his presence, and he will carry your
message to the throne of the Gods themselves.
45.The Forty-Fifth Name is ESIZKUR.
This Spirit possesses the knowledge of the length and Life of any man,
even unto the plants and the demons and the gods. He measureth all
things, and knoweth the Space thereof. His Word is NENIGEGAL.
About this spirit we may not speak. He can be invoked at your own
discretion, should you find such information desirable or necessary. A
word of advice, though, from someone experienced in these matters. Do
not ask from ESIZKUR knowledge of your own length of life. Unless you
are prepared to deal with that information in a useful and productive
way.
46.The Forty-Sixth Name is GIBIL.
This Power has been given the Realm of the Fire and the Forge. He
keepeth the sharp point of the Sword and the Lance, and giveth
understanding in the working of metals. He also raises the Lightning
that comes from the Earth, and maketh Swords to appear in the Sky. His
Word is BAALAGNITARRA.
According to the esoteric teaching, this Spirit initiates the magician
into the processes of self-knowledge, refining those base components of
ourselves that remain secret even to us, or are revealed through the
costly process of psychotherapy and analysis. Helps you to understand
why you are the victim of passions and urges you cannot control, and
how to eventually control them. Worth the trouble involved to invoke
for the serious student.
47. The Forty-Seventh Name is ADDU.
Raises storms that fill the entire heavens and causes the Stars to
tremble and the very Gates of the IGIGI to shake in their stead. Can
fill the skies with his brightness, even in the darkest hour of the
night. His Word is KAKODAMMU.
Sometimes it is too difficult to deal with a situation that involves a
great many extenuating circumstances, the personal feelings of several
people, which may be confused, for instance. The invocation of ADDU can
dispel the confusion and the troubled feelings and help clear the air
in a quick and dramatic fashion. In extreme cases, ADDU can abruptly
change the entire situation for the better by throwing a fast-moving
random factor into the pattern that causes everything to change and
dispel bad energy.
48.The Forty-Eighth Name is ASHARRU.
Knower of the Treacherous Ways. Gives intelligence of the Future and
also of things Past. Put the Gods in their courses and determined their
cycles. His Word is BAXTANDABAL.
Gives information, but does not act on commands. An excellent Spirit to
invoke before doing a card-reading or asking any question about the
future. Has an uncanny way of getting to the heart of any matter put
before him.
49.The Forty-Ninth Name is NEBIRU.
This is the Spirit of the Gate of MARDUK. Manages all things in their
ways, and moves the crossings of the stars after the fashion known to
the Chaldeans. His Word is DIRGIRGIRI.
To be invoked when you feel a need for order and pattern in your life,
or someone else's. When a sense of security and safety is desired or
needed, of comfort and well-being, and of peace.
50. The Fiftieth Name is NINNUAM.
This is the Power of MARDUK as Lord of All That Is, Judger of
Judgements, Decider of Decisions, He Who Determines the Laws and the
Reign of Kings. He may not be called, save at the destruction of a city
or the death of a king. His Word is GASHDIG.
The Warning should be observed scrupulously. 'King', however, may be
taken to mean also, besides heads of state and monarchs, corporation
executives and religious leaders.
AFTERWORD
BY NOW you have been intrigued and mystified by the bizarre contents of
the ancient and awesome occult text, and you may be wondering what
possibilities the NECRONOMICON has in store for you. Does it really
work?
Far from deriding such a skeptical attitude, might I say that it is the
only attitude to take in regards to any occult service or textbook. We
live in a scientific age, the age of space travel and nuclear energy,
of genetic engineering and robots, of pocket calculators and home
computers. And, in the midst of all this technological achievement,
there appears like a ghost from the Eldritch past, the NECRONOMICON. In
the age of push-button commands issued from sleek terminals in sterile,
air-conditioned computer rooms there comes a book of incantation and
exorcism. Among the bespectacled, distracted technicians, programmers
and engineers, stands the stark and faintly terrifying figure of the
Mad Arab. The juxtaposition is incredible. What does it mean? What does
it portend?
We have not yet been able to give a computer the gift of thought. From
the most primitive, hand-held calculator to the massive consoled in
research centers around the world, all the computer can really do is
compute. People are the only machines that are capable of thought, of
creativity, of art and of love. That which sets us apart from the
computers is what draws us towards the NECRONOMICON, for it speaks to
our spirit, and speaks of dangers our spirit may face in attempting to
unleash untold, untestes cosmic forces upon our planet and ourselves.
You don't have to believe in the religion of the Sumerians in order to
work the miracles of the NECRONOMICON, for it was the magick of the
NECRONOMICON that gave spawn to the religion of Sumer. You merely have
to believe in yourself. Give yourself, that part of you that you know
is better than any machine, any space-shuttle, and computer, a chance
at succeeding where others have failed. Don't merely believe in the
NECRONOMICON. Try it. Not once, but several times. Give it a thoroughly
scientific battery of tests.
And then sit back and enjoy the show.
Good hunting.
Stoop not down, therefore,
Unto the Darkly-Splendid World,
Wherin continually lieth
A faithless Depth
And Hades wrapped in clouds,
Delighting in unintelligible Images,
Precipitous, winding,
A black, ever-rolling Abyss
Ever espousing a Body
Unluminous
Formless
And Void.
The Chaldean Oracles of Zoroaster
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