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RapturesDisaster's Journal


RapturesDisaster's Journal

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2 entries this month
 

Hungry...

15:05 Nov 20 2011
Times Read: 430


Yes. I've been short on opportunities to feed lately.



It's been a while since I've gone this long without (only a couple of weeks) and I almost forgot how painful it gets. And how hard it is to avoid doing something stupid. Almost.


COMMENTS

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toxicbite23
toxicbite23
15:52 Nov 20 2011

Message me.....



I will see if I can help......








 

Chaos and Order.

12:14 Nov 14 2011
Times Read: 441


So... life is funny.



I say "funny," but I'm a little out of sorts lately. Underfed, thanks to absence of one donor and unpredictability of the other. The best thing I have going for me right now is the absolute hilarity of an online game I've found which is fun AND playable more often than not. For me, that combination seems annoyingly rare. Any online game I've previously enjoyed significantly seems to have developers who go out of their way to suck all the functionality from them. And the worst part? The ONE game I've found that I can truly call "good" on both levels... is an MMO.



I have plenty of MMO addict friends, including some of my closest friends. But I never really "got" how addictive they could be before playing DC Universe Online. It's got action-filled combat which doesn't feel RPG-ish like most MMO games, and I think that's why this game can hold my attention more. Most MMO combat is too... calculated. DCUO feels dynamic and chaotic.



And that leads into my point. Chaos is more fun. Having complete control of your actions, but never knowing what other people will do... THAT makes for more fun than predictability. If you know what's coming, plot the path, follow it through, everything feels like it's already happened before you touch the controls. Too much order may as well be stagnation. It doesn't matter that your opponent is human when they have to act like a machine to win anyway. Fast-paced action game have a more human FEEL to the human opponents you face. RPG games rarely do the human element justice.



This isn't just about games though. It's about EVERYTHING. Too much order, stability, reliability. Being too planned abut things. It's not about "safety" any more. You're not "reliable" when you take the concept too far. You're now "boring" - STAGNANT.



I don't want to be like that. In life, gaming, combat... anything.



I want to live, not merely exist. And to do that, you need to inject some chaos.



Chaos brings change. Surprise. FUN.


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